Sticker capsules capture the visual history of CS2 in a way few cosmetic items can. Each release reflects a specific event, era, or creative direction, from Major tournaments to community-driven designs. Unlike weapon cases, sticker capsules follow their own release logic, availability rules, and market behavior. This DMarket CS2 wiki list brings every sticker capsule together in one structured database to track origins, contents, and current status.

Sticker Capsules in CS2: How the Database Is Organized
These items appear as a separate container category and are listed individually within the CS2 wiki on DMarket. The main listing presents all sticker capsules in a centralized view, while each one links to its own dedicated page with detailed reference information.
Individual capsule pages provide context such as release background, sticker composition, and available finishes. Items that no longer appear in the in-game store but remain tradable still appear in the database and use the same reference structure as active releases.
By keeping cs2 sticker capsules separate from weapon cases and other container types, the database preserves a clear focus on sticker-specific releases. This structure supports consistent reference over time without relying on store rotation or short-term availability.
Tournament Sticker Capsules (Major and Event)
This category includes two distinct groups: releases tied to Valve Majors, and tournament-related releases introduced outside the Major series. Non-Major items often accompany leagues, standalone competitions, or special formats with limited store availability.
Many older sticker capsules [2] [3] remain relevant due to team history, autograph demand, and competitive significance. After official availability ends, these items continue to circulate through player-driven markets.
Major Capsules
Major capsules include stickers connected to teams and players who qualified for official Valve-recognized Major tournaments. On the DMarket CS2 wiki, these items appear under event- and stage-specific names.
Representative examples include:
- EMS Katowice 2014 Challengers
- Atlanta 2017 Legends (Holo/Foil)
- Paris 2023 Challengers
- Rio 2022 Legends
- Stockholm 2021 Contenders
- Shanghai 2024 Legends.
Each Major capsule contains a fixed sticker set released in defined rarity tiers. Player autograph versions follow the same structure but focus on individual signatures. After store availability ends, the contents remain unchanged.
Community and Regular Store Sticker Capsules
Community and regular store sticker capsules are released independently of Major tournaments and follow more flexible availability patterns. These items often remain in the in-game store for extended periods or return through rotation.
Valve introduces these capsules to support themed collections, skill representation, and community-created artwork. Examples include the Skill Groups Capsule, Community Sticker Capsule series, and the CS20 Sticker Capsule.
After removal, sealed versions continue to trade on secondary markets, with supply shaped primarily by opening activity rather than tournament cycles.
Sticker Rarities Explained (Paper, Holo, Foil, Gold)
Sticker capsules contain multiple rarity tiers that affect appearance and market behavior. Paper stickers represent the most common tier and feature flat designs. Holo stickers introduce reflective color effects that respond to lighting conditions.
Foil finishes add metallic textures with stronger visual depth and appear less frequently. Gold represents the highest rarity tier and appears mainly in Major autograph capsules or select tournament releases. Not every capsule includes all rarity levels, as available finishes depend on the release type and year.
Why Sticker Capsules Matter in the Market
These items serve more than a cosmetic role. Once removed from the in-game store, sealed units represent a fixed supply, which creates long-term value potential tied to demand, event nostalgia, and sticker popularity. Market activity often reflects shifts in player interest rather than short-term fluctuations.
Older tournament releases tend to gain attention during Major anniversaries or team revivals, while community releases show steadier pricing due to broader accessibility. Player approaches vary and include collecting sealed units or opening them for specific designs.

Tracking Capsule Prices Over Time
Capsule prices change based on availability, demand, and event relevance. Store removal often marks the first major shift, followed by gradual supply reduction as players open capsules. Secondary market tracking allows users to monitor these changes without relying on assumptions.
DMarket supports live price tracking for sealed sticker capsules, which helps users evaluate market movement before choosing whether to hold, sell, or open items. Real-time pricing supports informed decisions without treating them as guaranteed investments.
Reference Guide for Sticker Capsules
This database on the DMarket CS2 wiki serves as a centralized reference for all sticker capsules released in the game. It supports collectors tracking event history, traders monitoring sealed supply, and players seeking clarity before interacting with the market. Each capsule appears in its correct category with contents and availability clearly defined.
By separating tournament-related items from regular releases and focusing on factual attributes, the database remains useful regardless of market shifts or game updates.
