Ahoy! This week on the Campaign Trail we set sail on a journey to hunt down Weapons for a D&D 5e Pirate Campaign Setting. As my seafaring campaign nears its end, I’ve been taking a look back at all the materials I created and collected over the course of the campaign. I thought it would be a good idea to share some of my materials with you lubbers that I found useful. While this list is geared towards outfitting swashbuckling pirates and privateers, you could use it to add guns (inspired by those used during the late 18th century) to any campaign, you scallywag.
Notes on the Equipment Table
- I put the weapons that felt most most pirate flavored to me from core D&D 5e on this list such as Rapier and Scimitar and added in some other homebrew weapons.
- My goal for this equipment list is for any DM to be able to add firearms to a campaign as a replacement for the niche that crossbows hold in a more traditional D&D or Pathfinder game. I thought this would be a good way to make sure firearms don’t come in and overpower spells and traditional weapons that most of my players would favor such as swords and bows. You’ll notice that my homebrew firearms borrow from Pathfinder and the D&D 5th editions DMG materials, but have lower damage table guns match up with their equivalent crossbow. For example the Flintlock Pistol matches up nicely with the Light Crossbow, each doing 1d8 piercing damage, but the gun can be held in one hand and the crossbow has a longer range.
- I wanted to have guns be able to do something special without being magical, so I added in my own version of Pathfinder’s scatter and 5E’s burst attack. You can see how I handled this under Special for the flared guns, Blunderbuss and Dragon.
- You’ll also notice that I set guns to cost less than when you place them into typical fantasy RPG setting. During the Golden Age of Piracy flintlock weapons were commonplace, but were still expensive enough to keep them out of the hands of most commoners.
Pirate Weapons for D&D 5th Edition
Low Damage Version
|Simple Melee Weapons|
|Bayonet||5 gp||1d6 piercing||1 lb.||Special|
|Hook||5 gp||1d4 slashing||1 lb.||Light, special|
|Belaying pin||2 sp||1d4 bludgeoning||2 lb.||Light|
|Boarding axe||2 gp||1d6 slashing||2 lb.||Light, thrown (range 20/60)|
|Dirk||10 gp||1d4 piercing||1 lb.||Finesse, light|
|Martial Melee Weapons|
|Cutlass *||15 gp||1d6 slashing||3 lb.||Finesse, light|
|Rapier||25 gp||1d8 piercing||2 lb.||Finesse|
|Scimitar||25 gp||1d6 slashing||3 lb.||Finesse, light|
|Martial Ranged Weapons|
|Flintlock Pistol||125 gp||1d8 piercing||4 lb.||Ammunition (range 30/90), loading|
|Dragon Pistol||250 gp||1d6 piercing||3 lb.||Ammunition (range 20/60), loading, special|
|Blunderbuss||500 gp||1d8 piercing||8 lb.||Ammunition (range 20/60), loading, two-handed, special|
|Flintlock Musket||250 gp||1d10 piercing||8 lb.||Ammunition (range 40/120), loading, two-handed|
|Lead Balls (40)||5 gp||–||1 lb.||Special|
|Pellets (40 handfuls)||40 gp||–||1 lb.||Special|
|Gunpowder (40)||10 gp||–||2 lb.||–|
* The cutlass is a blade traditionally associated with pirates and its damage through the editions has ranged from 1d6 to 1d8. For this list I went with 1d6.
- Bayonet: To attach or remove a bayonet from from a musket is a Use an Object action. Because bayonets are designed for use while attached to a musket. It counts as an improvised weapon that does 1d4 piercing damage (when used by itself).
- Blunderbuss: This weapon can be fired normally or loaded to make a scattering shot, attacking all creatures within a 15 foot cone. Each creature in the cone must succeed on a DC 15 Dexterity saving throw or take 1d6 piercing damage. Using a scatter shot requires pellet ammunition.
- Dragon Pistol: This weapon can be fired normally or loaded to make a scattering shot, attacking all creatures within a 15 foot cone. Each creature in the cone must succeed on a DC 15 Dexterity saving throw or take 1d4 piercing damage. Using a scatter shot requires pellet ammunition.
- Hook: To attach or remove a hook from the wrist is a Use an Object action.
- Lead Balls: This ammunition is destroyed when used. You do not get to find half of your expended ammunition.
- Pellets: This ammunition is destroyed when used. You do not get to find half of your expended ammunition.
Medium Damage Version
|Martial Ranged Weapons|
|Flintlock Pistol||125 gp||1d10 piercing||4 lb.||Ammunition (range 30/90), loading|
|Dragon Pistol||250 gp||1d8 piercing||3 lb.||Ammunition (range 20/60), loading, special|
|Blunderbuss||500 gp||1d10 piercing||8 lb.||Ammunition (range 20/60), loading, two-handed, special|
|Flintlock Musket||250 gp||1d12 piercing||8 lb.||Ammunition (range 40/120), loading, two-handed|
- Blunderbuss: 1d8 piercing damage for scatter shot.
- Dragon Pistol: 1d6 piercing damage for scatter shot.
Please let me know in the comments below what you think of this pirate weapons list. I’m really looking for feedback on which damage type you like better… the lower damage that closely matches crossbow damage or the medium damage that is more typical of firearms you’ll find in the DMG and the medium level damage in Pathfinder. I’ll take any other feedback on design such as damage, flavor text, etc.
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