Pathfinder’s Ultimate Intrigue – Preview

In case you missed it, Ultimate Intrigue for Pathfinder just released for PDF and the hardcover can be ordered now and is available on Amazon on April 19th, 2016. I’m just about to grab a PDF of the book I just downloaded a copy of the PDF from Paizo and might provide a review soon, but here’s a short preview until then. The books looks good so far after a quick flip through.

Most of us at one time have tried to create a Batman inspired PC… now is your chance to play a caped crusader with the new vigilante class. Ultimate Intrigue for Pathfinder RPG gives you all the rules to play the new vigilante class and also provides new archetypes, feats, magic and rules to run your own intrigue adventures. I just ran a steampunk heist one-shot and then a mystery one-shot (set in Luskan). I would have really liked to have had these rules to look at for ideas.

From Paizo:

PZO1134In the right setting, a single scathing word can prove deadlier than a poisoned dagger. Behind the scenes of heroic battles and magical realms lies a seething underbelly of danger and deception. This world of intrigue holds endless possibilities for adventure, as heroes duel with words instead of steel, plot daring heists, and engage in battles of wills against relentless nemeses. A high-stakes game of shadows and secrets is yours to master—if you have the wits!

Whether the heroes are taming the blood-soaked back alleys of their favorite metropolis or jockeying for the queen’s favor alongside highborn nobles, Pathfinder RPG Ultimate Intrigue is an invaluable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Intrigue includes:

  • The vigilante, a new character class that lives two lives—that of an unassuming member of the community, and a cloaked crusader with his own agenda!
  • New archetypes for alchemists, bards, druids, hunters, inquisitors, investigators, mesmerists, rangers, rogues, slayers, spiritualists, and more!
  • New feats and magic items for characters of all sorts, granting mastery of street-smart combat, impenetrable disguises, and misdirection.
  • Dozens of spells to manipulate tense social settings, whether to reveal adversaries’ secrets or hide the truth.
  • A complete system of influence, providing new goals and rewards to challenge players and link their fortunes to nonplayer characters and organizations.
  • Systems and advice to help Game Masters introduce a variety of new encounters into their games­—daring heists, extended pursuits, and tense searches for buried secrets.
  • Rules for social combat and verbal duels, allowing characters to use words as weapons to sway hearts and humiliate foes.
  • … and much, much more!

Check it out at


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Shawn Ellsworth

Shawn is an author and co-founder of He first got into tabletop RPGs through ninjas and then by playing a Kender in Dragonlance. Years later, he can be found running games in the Nentir Vale and his own Seas of Vodari campaign setting.