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So now you should have some mission idea in mind, and how to bring your D&D campaign into a Star Frontiers setting, or vice versa.  If you don’t know yet, maybe the party ends up finding a strange marooned space ship out in the middle of nowhere, that might be the start of a great adventure. Especially if the bad guys show up, and start trouble.   Or maybe, they get inside the ship and it takes off, and transports them to another world in the Frontier Sector.  Whatever your plans are let’s first look at that setting and then look at the bad guys.


The Frontier Sector

Some information I collected on the Frontier Sector: The basic game setting was an area known as “The Frontier Sector” where four sentient races (Dralasite, Humans, Vrusk, and Yazirian) had met and formed the United Planetary Federation (UPF). The original homeworlds of the Dralasites, Humans and Vrusk were never detailed in the setting and it is possible that they no longer existed. A large number of the star systems shown on the map of the Frontier sector in the basic rulebook were unexplored and undetailed, allowing the Dungeon Master to put whatever they wished there.

Players could take on any number of possible roles in the setting but the default was to act as hired agents of the Pan Galactic corporation in exploring the Frontier and fighting the aggressive incursions of the alien and mysterious worm-like race known as the Sathar.


 

Sathar

Here is the information that I pulled together on the Sathar:  The Sathar are a race of mysterious, worm-like beings who are the enemies of the UPF (they are not intended to be used as a player race). They have wormlike bodies of 3 to 4 meters in length with two tentacular arms that end in fine tentacles for manipulation and two tentacles that end in paddles that can be used for heavy lifting (including acting as “legs”, lifting the front of the creature off the ground in a humanoid-like stance). Their eyes have two pupils each, giving them superior peripheral vision. The races of the Frontier know little about them other than their basic anatomy and the fact that they are hostile, as no live Sathar has ever been captured. Some of the behaviors and motives of the Sathar were revealed in the printed adventures for the game, and adventures commonly featured mercenaries working for the Sathar to undermine the UPF as villains.

So it would be easy to just reskin some monsters, and make a Sathar. So that is what I did, and here are some ready to use for one of your encounters:


Sathar Soldier

Medium monstrosity, lawful evil
Armor Class 16 (screen & armor)
Hit Points 26 (5d8 + 5)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+0) 10 (+0) 12 (+1) 10 (+0) 14 (+2) 16 (+3)

Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages —
Challenge 1 (200 XP)
Superior Peripheral vision. A Sathar’s unusual dual pupils allow each of their eyes to see 180 degrees at all times and therefore gains advantage on perception checks that involve sight.
Immunity to Sleep. Sathar are immune to Doze grenades and similar effects.
Dreamsleep. Sathar can work extended periods without sleep, up to 20 days. At the end of this period, a Sathar must enter Dreamsleep for 4 days to rejuvenate.
Hypnotism. Sathar can hypnotize an opponent. The victim must make a wisdom saving throw against a DC of 10, or fall under the Sathar’s control (similar to charm). The Sathar can order the victim to perform any action that does not directly or noticibly harm the victim. The Sathar can also make the victim forget the encounter in which he was hypnotized altogether.
Actions
Mind Blast (Recharge 6). The Sathar emits psychic energy in a 15 foot cone. Each creature in the area must succeed a DC 10 intelligence saving throw or take 15 (3d8+3) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.  It can not be affect again until the end of it’s next turn.
Laser Rifle. Ranged Weapon Attack (300/600) +3 to hit, one creature.
Hit: 11 (2d10) fire damage.
Sonic Sword. Melee attack, +4 to hit, one creature.
Hit: 5 (1d8+1) fire & 5 (1d8+1) thunder damage
The Sathar Soldier is the front line soldier in the Sathar Empire.


Sathar Officer

Medium monstrosity, lawful evil
Armor Class 16 (screen & armor)
Hit Points 51 (10d8 + 10)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 12 (+1) 14 (+2) 17 (+3) 16 (+3)

Skills Perception +7
Senses darkvision 60 ft., passive Perception 17
Languages —
Challenge 4 (1100 XP)
Superior Peripheral vision. A Sathar’s unusual dual pupils allow each of their eyes to see 180 degrees at all times and therefore gains advantage on perception checks.
Immunity to Sleep. Sathar are immune to Doze grenades and similar effects.
Dreamsleep. Sathar can work extended periods without sleep, up to 20 days. At the end of this period, a Sathar must enter Dreamsleep for 4 days to rejuvenate.
Hypnotism. Sathar can hypnotize an opponent. The victim must make a wisdom saving throw against the DC of 15, or fall under the Sathar’s control (similar to charm). The Sathar can order the victim to perform any action that does not directly or noticibly harm the victim. The Sathar can also make the victim forget the encounter in which he was hypnotized altogether.
Actions
Mind Blast (Recharge 5-6). The Sathar emits psychic energy in a 15 foot cone. Each creature in the area must succeed a DC 15 intelligence saving throw or take 3d8+3 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.  It can not be affect again until the end of it’s next turn.
Laser Rifle. Ranged Weapon Attack (300/600) +4 to hit, one creature.
Hit: 11 (2d10) fire damage.
Sonic Sword. Melee attack, +5 to hit, one creature.
Hit: 5 (1d8+1) fire & 5 (1d8+1) thunder damage.
The Sathar Officer is the commander in charge and leads many attacks on active missions for the Sathar Empire. He normally can have a small squad of 10 Sathar Soldiers.

 

Have fun!

-Michael

SF-5e Part 1

SF-5e Part 2

 

 

Source reference material:

http://dnd.wizards.com/articles/features/basicrules
http://starfrontiers.wikia.com
http://www.starfrontiers.us
http://www.starfrontiers.com/Rules
https://www.facebook.com/groups/DnD5th