Games that went wrong and why – Part One
This series is about the games that failed. System – Pathfinder. Setting – Utanskea, homebrew fantasy setting. Premise ...
GLOW, Long-form jokes, and Storytelling Payoffs
The second season of GLOW is around the corner, so let's look at a special moment from the ...
Schools of Magic and the Resonance Arcane Tradition
The last remaining class archetype for the continuing series on the Zodiac and the Far Realm. The Resonance ...
Misread Magic #1 – Fronds, Magic Mussel, and Musty Step
Have you ever read something and had to do a double take? Of course you have. Now imagine ...
D&D 5th Edition Upcoming Products
Coming Out Very Soon These upcoming releases will come to select stores early, designated by a date within ...
Resource Management and the Starbroker Rogue
A look at some of the math and decisions behind the rogue class, and a new archetype for ...
Hunting Monsters, Fancy Tools, and the Astral Covenant Ranger
A discussion on hunting some monster, and a look at the Astral Covenant archetype for rangers for use ...
Immersion, Kayfabe, and Tabletop Streaming
A brief look at the nature of kayfabe in professional wrestling, and how the burgeoning tabletop streaming industry ...
Sacrificial Power and the Oath of Binding
Work on the world of the Zodiac and Far Realm continues with a bit of lore and a ...
Warrior Orders and the Way of the Jade Serpent
We continue to look at the class archetypes that inhabit this world where the Zodiac challenges the Far ...