Dancing Monk Background
Dancing Monk Background By: Jesse C Cohoon In this article I’m not seeking to reinvent the wheel. A basic outline of what it takes to create a background but can be found here. This is my own take on background ...
Hot Fuzz and the Pursuit of Perfection
A look at the pursuit of tabletop character perfection through the lens of Hot Fuzz.
Wizkids – The Banishing & Tournament at Camelot
There are two new boxed card games from Wizkids that I think you will like. They are good for a quick game on nights that you don’t have a lot of time. They go well with a lot of D&D ...
Unearthed Arcana: Feats for Races Breakdown
The final UA article of the Great Content Rush of ’17 is another collection of feats by Robert Schwalb and Jeremy Crawford, this time clustered around races – each race of the Player’s Handbook has one or more feat options, ...
Unearthed Arcana – Feats for Races
The current flurry of articles comes to an end with Racial Feats. This week we get 4 pages of feats that all have racial prerequisites. I’ll leave the in-depth analysis to Brandes. Download the PDF | Read the Full Article ...
Roman Reigns and the Perils of NPC Course Correction
A look at how the career trajectory of Roman Reigns parallels players rejecting NPCs in tabletop games.
UA: Feats for Skills Breakdown
A new collection of feats is always an interesting proposition in 5e, since good feat design is a demanding proposition in the current environment, and that’s what we get in this week’s Unearthed Arcana article. Specifically, it has feats that ...
Unearthed Arcana – Feats for Skills
This week’s Unearthed Arcana gives players a chance to really improve their character’s ability in one of the games 18 skills. “This week we introduce new feats to playtest. Each of these feats makes you better at one of the ...
Class Concepts Part 2: The Patternist “The Weaver Witches” Part ...
Class Concepts Part 2: The Patternist “The Weaver Witches” Part 2 By: Jesse C Cohoon Class Concepts are a multi-part series on ideas that seem to have escaped many of the game designer’s ideologies when figuring out classes. This ...