ClassesGM ResourcesPlanar Mysteries

Roleplaying Religions Right P2

For the most part, religions and belief systems are things we experience as a mostly passive participant in their development ...
ClassesGM ResourcesPlanar Mysteries

Roleplaying Religions Right

(Author note: this is another article that has been bouncing around my head due to working at the Art Institute ...
GM ResourcesMonsters & NPCsPlanar Mysteries

Playing Canines in Your Game P2

Many times, roleplaying games give information without giving the DMs anything to work with as far as how they might ...
GM ResourcesMonsters & NPCsPlanar Mysteries

Playing Canines in Your Game P1

Many times, roleplaying games give information without giving the DMs anything to work with as far as how they might ...
GM ResourcesMonsters & NPCsPlanar MysteriesVideo Games

What We Can Learn from Platforming Video Games

The video game industry has many classic platforming franchises under its belt: everything from Super Mario Bros and Sonic the ...
Magic ItemsPlanar Mysteries

New Artifact: Destroyer of Hope

(Author’s note: The Destroyer of Hope is an artifact that can be put into any high magic campaign for a ...
GM ResourcesPlanar MysteriesRaces

A look at character attributes and race

Part 1: Disabilities In most games in order to create a character you need to possess certain levels of various ...
GM ResourcesPlanar Mysteries

Using Security More Effectively in Your Games P3

In the first part of the series we covered the distinction between security officers and the police, and why the ...
GM ResourcesPlanar MysteriesSystem Agnostic

Using Real World Locations in Your Games

You probably know your hometown well – and probably the surrounding areas as well. You know its streets, landmarks, people, ...
GM ResourcesPlanar Mysteries

Using Art in Your Game P4

Last time we covered what we’re able to do with the art terminology, what the art is, where and how ...