Unearthed Arcana – Starter Spells
It looks like we’re in the homestretch of the current Unearthed Arcana series and it will wrap up at the end of April. This week’s edition of Unearthed Arcana provides a look at some cantrips and 1st-level spells for characters ...
Class Concepts Part 1: The Strength Based Magic Users (“The ...
Class Concepts Part 1: The Strength Based Magic Users “The Strength Mage” By: Jesse C Cohoon Class Concepts are a multi-part series on ideas that seem to have escaped many of the game designer’s ideologies when figuring out classes. This ...
UA: A Trio of Subclasses Breakdown
This week’s Unearthed Arcana wasn’t the downtime actions/ways to spend cash post that Mearls has intermittently teased for months now, but that’s okay. Instead, we get three more subclasses – a monastic tradition, an oath, and a ranger archetype – ...
Unearthed Arcana – A Trio of Subclasses
This week’s edition of Unearthed Arcana gives us new looks at subclasses… The Way of the Drunken Master for Monk, Oath of Redemption for the Paladin and the Monster Slayer for the Ranger. With a quick glance and skim, I ...
Five Strange, but True Facts to Inspire Your Game
Every now and then, I run across something strange and think, “that can’t possibly be true.” I spend some time researching it, reading about it, and falling down a rabbit hole of various traditions to come to a conclusion about this ...
Eleven Different Factions
Factions are groups within a fictional universe that are vying for control. This control can be a thing of politics, religion, magic, or other ideology. Some factions tend to get along, while others seek to destroy one another. Some factions ...
Unearthed Arcana: Wizard Revisited Breakdown
After last week’s release of the third mystic iteration, and given that the week before that had one wizard subclass shoved into an article mostly on warlocks, I thought Unearthed Arcana might give this week a miss. I was, of ...
Unearthed Arcana: Wizard Revisited
This week’s Unearthed Arcana PDF gives us two new arcane traditions for the Wizard, Theurgy and War Magic. At 2 pages, it is much, much shorter than last week’s Mystic. This pass on Theurgy is an interesting blend of arcane ...
Creating Engaging Random Encounters
Your group of adventurers are traveling from point A to point B. A random monster jumps out of the bushes! The Gamemaster (GM) rolled on a random table and you encounter a hungry owlbear who roars and attacks. You fight ...
Aging Adventurers and Bubba Ho-Tep
A look at how the cult classic Bubba Ho-Tep can provide inspiration for running games with aging adventurers.