DTRPG Review: Tomb of the Twilight Queen
Written by M.T. Black
Interior art by Jesse Mohn
DM Experience: Novice
Player Experience: Novice
M.T. Black is a veteran D&D writer with many successful adventures and supplements — and for good reason. M.T. consistently produces quality content and The Tomb of the Twilight Queen doesn’t disappoint.
This treasure-filled adventure is for an average party level of 3. The hook opens with a wealthy benefactor hiring the party to accompany him to find the Book of the New Sky that is buried with an ancient queen in a desert tomb. He promises a hefty payment for the party once the rare book is retrieved.
The world setting is within M.T.’s “World of Iskandar” campaign, but can be easily placed in any setting. The adventure is a pure dungeon crawl, designed to get your party to the tomb quickly and start exploring. “I’ve emphasized tricks and traps when populating the dungeon, but there are plenty of opportunities for characters to draw their swords,” writes M.T. in his design notes.
The most notable feature of this adventure for me is the design and layout. First, M.T. has clearly designed for tablet or phone reading, with a single column format with large, readable fonts. He also provides excerpts from the rules to help a new DM, such as calculating falling damage or jumping distance, to keep the adventure moving. The readability of this adventure sets it apart from standard D&D 5E design and requires little preparation to run. My only request would be a two-column format for folks like me who print adventures!
There’s also room to improvise encounters and fights, depending on what the DM and the party wants to focus on. “For the more significant battles, I’ve supplied round-by-round guidance to make the combat experience fluid and exciting,” M.T. notes. This makes the adventure customizable to the DM’s preferences.
Want to explore the Tomb? M.T. has created a discount for Tribality readers — snag it for only $2.00 until April 27!
A review copy of this product was provided.