The Fighter Class, Part Eleven
I’ve been looking forward to this entry in the History of the Fighter since I started the series. I played more fighters in 4e (er, two) than any other class, and I absolutely loved the two playstyles. The first was ...
Hit Points, Dying, and Death
Quite some time back, the estimable Tim Baker sent me this:
I had an idea for a topic or maybe even a series that you could consider covering in the future. I'd love to hear your take on damage, dying, and ...
The Monk Class, Part Five
We come now to the monk of Fourth Edition D&D, which as I have been hinting for a long time is a very unusual presentation of the class. In the source-role jargon of the edition, it is the only Psionic ...
The Assassin Class, Redux
In the Rogue Class, Part Five, I discussed the Assassin in broad terms, but didn’t have enough reference text to write about it in detail. I have since corrected this fault, with a copy of Dragon Magazine #379, with the ...
The Rogue Class, Part Five
In last week’s History of the Rogue, we saw the shift from fragile rogues who should stay clear of combat as much as possible to agile murder-machine rogues. This shift isn’t to everyone’s taste, but I think for most people ...
Christmas Themed Adventures – 2015 Update
When I went looking for a Yule/Holiday/Christmas one-shot adventure, I was surprised to see there wasn’t a ton of content out there. Here is the list of what I was able to find, updated with some new items for 2015. ...
In Defense of Skill Challenges
This article was referenced recently on the Talking TableTop podcast and originally appeared on www.gameschangelives.com. I’ve overhauled the original 4th ed version for 5th edition to showcase the many ways skills, tool kits, spells, and even backgrounds can be used ...
The Ranger Class, Part Six
Thus far in this series we’ve occasionally seen big shifts in the ranger, as in 2e to 3.0 and 3.0 to 3.5. Those are peanuts compared to the shift to 4e. Every class underwent radical change. Having to strip the ranger ...
Psionics, Part Seven
In last week’s article, I discussed some of the peripheral support for psionics in 3.5 D&D. This week, I’m moving on to 4e, which means we’re going to the Player’s Handbook 3 and Psionic Power. 4e nominally has four psionic ...
Jeremy Crawford Interview – Gen Con 2015
The four days at Gen Con started off great! On the first day, I was able to sit down and speak with Jeremy Crawford. Jeremy is one of the lead designers of D&D 5th edition. Tribality readers should also recognized ...