The Fighter Class, Part Two
After two weeks of other topics and a weekend of GenCon, I’m back this week to continue the History of ...
5e Content Strategy: 2017 Update
Just over a year ago, I wrote about the 5e content strategy, discussing the confluence of the DM’s Guild, the ...
UA: Three-Pillar Experience Breakdown
The August Unearthed Arcana article addresses an alternate approach to awarding experience. In particular, it promises to promote exploration and ...
The Fighter Class, Part One
I listened to your votes in the comments thread of my last article, and promptly ignored them when my wife ...
The Monk Class, Part Nine
At last, after a month of covering a few other topics, we come to the conclusion of the History of ...
Plane Shift: Amonkhet Breakdown
James Wyatt recently released the fourth conversion of a Magic: the Gathering setting to D&D 5e. Amonkhet is an Egyptian-inspired ...
Designer Interview: Craig Campbell
Through a mutual acquaintance, I recently met fellow Atlanta-area game designer Craig Campbell, creator of the Murders & Acquisitions tabletop game, part ...
UA: Greyhawk Initiative Breakdown
Several weeks ago in Twitter, Mearls explained a variant initiative system that he had been playing round with, and today ...
Hit Points, Dying, and Death
Quite some time back, the estimable Tim Baker sent me this:
I had an idea for a topic or maybe even ...
The Monk Class, Part Eight
At a reader’s request, I’m going back to the 3.0 Oriental Adventures and covering the monk prestige classes found there. ...