Domain Rulership, Part One

A few weeks ago, my esteemed colleague wrote about PC headquarters and home bases in campaigns. Talking to him about it afterward got me thinking about building new domain-management rules for 5e, taking the best parts from the huge list of other tabletop roleplaying games that have included domain-management elements. To do this, of course, I need to study everything, and as I do that, I might as well turn it into something other people can read too.

There are a lot of games to draw from here, and some of them are more difficult or expensive to track down than others. No promises on which ones I’ll cover in the course of this series, though each edition of D&D will get at least some coverage – including a discussion of how to make 4e’s skill challenges do some of this work.