“Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn’t mean their Multiverses can’t meet.”
Today, Magic: The Gathering and Dungeon & Dragons fans can rejoice with a 38 page PDF. The document, titled Plane Shift: Zendikar, that provides world background, races and monsters for Magic’s plane of Zendikar.
- Plane Shift: Zendikar was made using D&D 5e rules
- You get 3 pages about the setting
- You get Humans (same as PHB), Kor, Merfolk, Vampires, Goblins and Elves (3 subraces: Tarjura, Joraga, Mul Daya)
- Pages 21 to 38 are monsters, monsters, monsters. You get angels, archons, griffins, felidars, sphinxes, drakes, krakens, surrakar, demons, dragons, giants, ogres, minotaurs, hydras, hellions, trolls, and more.
- You can read the full story here and download the pdf here
- This material is considered playtest and not ready for Organized Play
- If you are new to MtG check out their extensive lore section
I pulled out this quote from the article, which I think makes sense.
The D&D magic system doesn’t involve five colors of mana or a ramping-up to your most powerful spells, but the goal isn’t to mirror the experience of playing Magic in your role-playing game. The point is to experience the worlds of Magic in a new way, through the lens of the D&D rules. All you really need is races for the characters, monsters for them to face, and some ideas to build a campaign.
I’m looking forward to reading this in full today, but looks really good for Magic fans or anyone looking for new ideas for their own homebrew world.