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Magic the Gathering (Plane of Zendikar) Setting for D&D 5e

Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn’t mean their Multiverses can’t meet.”

Today, Magic: The Gathering and Dungeon & Dragons fans can rejoice with a 38 page PDF. The document, titled Plane Shift: Zendikar, that provides world background, races and monsters for Magic’s plane of Zendikar.

  • Plane Shift: Zendikar was made using D&D 5e rules
  • You get 3 pages about the setting
  • You get Humans (same as PHB), Kor, Merfolk, Vampires, Goblins and Elves (3 subraces: Tarjura, Joraga, Mul Daya)
  • Pages 21 to 38 are monsters, monsters, monsters. You get angels, archons, griffins, felidars, sphinxes, drakes, krakens, surrakar, demons, dragons, giants, ogres, minotaurs, hydras, hellions, trolls, and more.
  • You can read the full story here and download the pdf here
  • This material is considered playtest and not ready for Organized Play
  • If you are new to MtG check out their extensive lore section

I pulled out this quote from the article, which I think makes sense.

The D&D magic system doesn’t involve five colors of mana or a ramping-up to your most powerful spells, but the goal isn’t to mirror the experience of playing Magic in your role-playing game. The point is to experience the worlds of Magic in a new way, through the lens of the D&D rules. All you really need is races for the characters, monsters for them to face, and some ideas to build a campaign.

I’m looking forward to reading this in full today, but looks really good for Magic fans or anyone looking for new ideas for their own homebrew world.

Read the Full Story | Download the PDF