fbpx
D&D 5eMonsters & NPCs

I Was Travelling the Planes and I Found Dragons, Part 2

Hi again. This time we are looking at the Elysian Dragon, one that is often looked down upon by other dragons. Is their reputation as alcoholics deserved? You be the judge.

Drunks. Elysian dragons are known as gluttonous drunks, or as the dragons of festivity. Elysian dragons will often hold parties that last for days – or even longer. Elysian dragons strive to make each celebration last longer than the one before. Due to their prodigious drinking habits, they often fund wineries and bars. Even their breath weapon is a representation of their drunken nature, with some people reporting it to sound like a belch.
Small hoards. Due to the rowdy parties they throw, the hoards of Elysian dragons are often mere shadows of other dragon’s hoards. As well as the usual gold and silver, their hoards often consist of foodstuffs and alcoholic drinks. Some of the most common foodstuffs in their hoards include cheese, cakes, wine and ale. Foods with long shelf lives, or that mature as they age, are choice favourites. Several elysian dragons also have their hoards in forms of property, such as taverns and breweries.
Dangerous gamblers. Particularly when elysian dragons get drunk, they are prone to gamble. The bets they partake in can vary from a game of cards to the outcomes of wars. The stakes of the bets also vary greatly; there are stories of them betting bottles of fine wine, while other tales tell of them wagering their entire hoards. The details of the bet don’t necessarily match: high risk bets may be made for minor trinkets, or low risk wagers for substantial gains.

Art by Tom Fowler

Ideas for campaigns

  • For the king’s wedding he wants a rare wine that is know to be in the cellar of a elysian dragon.
  • Great heroes of the realm have been invited to a party in Elysium and you’ve received an invitation. The requirements are that you come polymorphed into another creature. During the party a strange looking dragon is killed. Who is the murderer, and where is the host?
  • You are helping an old dragonborn friend (Elysian) to find out who his dragon parent is.
  • A dragon challenges the PCs to a game involving a deck of many things. Will the PCs survive this encounter?

Elysian Dragon Wyrmling


small dragon, neutral good
Armour Class 12
Hit Points 36 (8d6+8)
Speed 40 ft., climb 20ft., fly 40 ft.
STRDEXCONINTWISCHA
11(+0)10(+0)13(+1)10(+0)11(+0)10(+0)
Saving Throws Dexterity+2, Constitution+3, Wisdom+2, Charisma+2

Skills Deception+2, Perception+2, Insight+2

Condition Immunities Poisoned

Damage Immunities Thunder, Poison

Senses Darkvision 60 ft., Passive Perception 12

Languages Celestial, Common, Draconic, Sylvan

Challenge 1/2
ACTIONS

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Breath weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Thunder Breath. The dragon exhales sonic energy in a 30-foot line that is 5 feet wide. Each creature must make a DC 10 Dexterity saving throw, taking 3 (1d6) thunder damage on a failed save, or half as much damage on a successful one.
Inebriation Gas. The dragon exhales a 15-foot cone of inebriation gas, creatures inside the cone must make a DC 10 constitution saving throw or be poisoned, while poisoned this way the creature has advantage on saving throws against fear effects, creatures who are immune to poison damage or the poisoned condition are immune to the dragon's breath weapon and don't gain any of its benefits.

Young Elysian Dragon


Medium dragon, neutral good
Armour Class 13
Hit Points 65 (10d8+20)
Speed 40 ft., climb 20 ft., fly 60 ft.
STRDEXCONINTWISCHA
15(+2)10(+0)15(+2)12(+1)11(+0)12(+1)
Saving Throws Dexterity+3, Constitution+5, Wisdom+3, Charisma+4

Skills Deception+4, Perception+3, Insight+3

Condition Immunities Poisoned

Damage Immunities Thunder, Poison

Senses Darkvision 60 ft., Passive Perception 13

Languages Celestial, Common, Draconic, Sylvan

Challenge 4
ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) piercing damage.

Breath weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Sonic Breath. The dragon exhales sonic energy in a 60-foot line that is 5 feet wide. Each creature must make a DC 12 Dexterity saving throw, taking 10 (3d6) thunder damage on a failed save, or half as much damage on a successful one.
Inebriation Gas. The dragon exhales a 30-foot cone of inebriation gas, creatures inside the cone must make a DC 12 constitution saving throw or be poisoned, while poisoned this way the creature has advantage on saving throws against fear effects, creatures who are immune to poison damage or the poisoned condition are immune to the dragon's breath weapon and don't gain any of its benefits.

Adult Elysian Dragon


Large dragon, neutral good
Armour Class 15
Hit Points 180 (19d10+76)
Speed 40 ft., climb 20 ft., fly 80 ft.
STRDEXCONINTWISCHA
19(+4)10(+0)19(+4)14(+2)15(+2)14(+2)
Saving Throws Dexterity+5, Constitution+9, Wisdom+7, Charisma+7

Skills Deception+7, Perception+7, Insight+7

Condition Immunities Poisoned

Damage Immunities Thunder, Poison

Senses Darkvision 120 ft., Passive Perception 17

Languages Celestial, Common, Draconic, Sylvan

Challenge 12
Legendary Resistance (3/Day) If the dragon fails a saving throw, it can choose to succeed instead.
ACTIONS

Multiattack. The dragon can use its frightful presence then make three attacks one with its bite two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragons Frightful Presence for the next 24 hours.

Breath weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Thunder Breath. The dragon exhales sonic energy in a 80-foot line that is 5 feet wide. Each creature must make a DC 15 Dexterity saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one.
Inebriation Gas. The dragon exhales a 40-foot cone of inebriation gas, creatures inside the cone must make a DC 15 constitution saving throw or be poisoned, while poisoned this way the creature has advantage on saving throws against fear effects, creatures who are immune to poison damage or the poisoned condition are immune to the dragon's breath weapon and don't gain any of its benefits.

Shrink. At will an elysian dragon can reduce its body size by up to 3 size categories smaller (though no smaller than small). The elysian dragon retains its shape; it is just a smaller version of itself. The change in size lasts as long as the dragon wishes. Changing size (ether shrinking or returning to normal size) takes 1 round per size category of change. An elysian dragon's statistics do not change while in a smaller form, with the following exceptions: the damage and type of natural attacks change to match its new size. The area effect for its breath weapon changes to match its new size, also. This effectively reduces its age category by one step.
LEGENDARY ACTIONS

The dragon can take 2 legendary actions, using the action below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Ancient Elysian Dragon


Huge dragon, neutral good
Armour Class 18
Hit Points 387 (31d12+186)
Speed 40 ft., climb 20ft., fly 80 ft.
STRDEXCONINTWISCHA
23(+6)10(+0)23(+6)18(+4)17(+3)18(+4)
Saving Throws Dexterity+7, Constitution+13, Wisdom+10, Charisma+11

Skills Deception+11, Perception+10, Insight+10

Condition Immunities Poisoned

Damage Immunities Thunder, Poison

Senses Darkvision 120 ft., Passive Perception 20

Languages Celestial, Common, Draconic, Sylvan

Challenge 18
Legendary Resistance (3/Day) If the dragon fails a saving throw, it can choose to succeed instead.
ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 15 (2d8+6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful of the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Thunder Breath. The dragon exhales sonic energy in a 100-foot line that is 10 feet wide. Each creature must make a DC 19 Dexterity saving throw, taking 65 (10d6) thunder damage on a failed save, or half as much damage on a successful one.
Inebriation Gas. The dragon exhales a 50-foot cone of inebriation gas, creatures inside the cone must make a DC 19 constitution saving throw or be poisoned, while poisoned this way the creature has advantage on saving throws against fear effects, creatures who are immune to poison damage or the poisoned condition are immune to the dragon's breath weapon and don't gain any of its benefits.

Shrink. At will an elysian dragon can reduce its body size by up to 3 size categories smaller (though no smaller than small). The elysian dragon retains its shape; it is just a smaller version of itself. The change in size lasts as long as the dragon wishes. Changing size (ether shrinking or returning to normal size) takes 1 round per size category of change. An elysian dragon's statistics do not change while in a smaller form, with the following exceptions: the damage and type of natural attacks change to match its new size. The area effect for its breath weapon changes to match its new size, also. This effectively reduces its age category by one step.
LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack. (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

REGIONAL EFFECTS

  • You have disadvantage on saving throws to resist the effects of alcohol, in a 3 mile radius.
  • Barrels that previously held alcohol slowly refill with their previous brew over several weeks, in a 1 mile radius.
  • Grape vines grow at a faster rate and have a double harvest, in a 6 mile radius.

All effects end as soon as the dragon dies.

Dragonborn. Elysian dragonborn have resistance to thunder damage, you also have a breath weapon that deals 2d6 thunder damage in a 5 by 30 ft. line (Dex. save).

Draconic sorcerers. For the purpose of draconic ancestry, draconic bloodline (Elysian) sorcerers’s damage type is thunder.

Elysian guard drake. An elysian guard drake has a climb speed of 20 ft., and resistance to thunder damage.

Now that the drunks are done, let’s move on to the nightmares of all PCs: dragon rust monsters.