UA: Class Feature Variants Breakdown, Part One
I don’t want to alarm you, but this week’s UA is absolutely huge in both its actual volume (13 pages) and its impact (it touches every class in the Player’s Handbook to one degree or another). The article title suggests ...
Travel Methods in Your Game
Most games consist of characters walking from place to place. Perhaps they’ll be riding mounts or riding in a wagon. Or even on occasion, they’ll fly to get over gaps, teleport, phase through objects, etc. The problem with these methods ...
Creating a Magic System, P2
A roleplaying magic system can be a pretty cut and dry thing: a spell list, damage, area of effect, and so on, but if done correctly, it can do so much more. Properly done, a magic system can be used ...
Rakshasa: Advice on how to run one
Thumbnail art by MtG artist Erica Yang It’s time for a different monster to be used in combat. It’s the rakshasa‘s turn to shine! With the recent release of Baldur’s Gate: Descent into Avernus I think it’s about time I ...
UA: Fighter, Ranger, and Rogue Breakdown
UA on a two-week cycle, you say? Don’t mind if I do. This time out, we complete a cycle through all of the Player’s Handbook classes with the fighter, ranger, and rogue. Let’s see where this takes us…
A guide to Hexcrawling, Part 1
Truth is that if you have already played videogames such as Civilization, board games like Catan, or opened one of the D&D 5e modules, you have already seen some sort of hexmap. These typically appear to show great maps to ...
Five Commonly Confused Rules in D&D 5e
In my last article (Five Tips for New Dungeon Masters), my top tip was to “Know the Rules”. The rules are the skeleton of the game. You can flesh out the story all you want, but without a skeleton you’ll ...
Craft of the Game: Creating a Minimum Viable Product, P2
Tabletop gaming is filled with excellent ideas, but what happens when you have an idea that you want to share with others? The first step in doing so is creating a “minimum viable product.” At its core, a minimum viable ...
Unearthed Arcana: Cleric, Druid, and Wizard Breakdown
Another UA release dropped today, with subclasses for the cleric (Twilight – not a vampire thing), druid (Wildfire – not a NERF gun), and wizard (Onomancy: divination through names). Not only am I into those concepts, the file name of ...
The Artificer Class, Part Six
Today I’m finishing my exploration of Rich Howard’s Alchemist class, with the Irezumi, Metamorph, Poisoner, Pyromancer, and Re-Animator subclasses. Have I mentioned that Rich created an impressive array of subclasses? The best part, though, is how none of them tread ...