The Fantasy Cold War: Synoma
‘Adventuring’ is weird. In a geopolitical sense, you have these supremely powerful beings (aka murder hoboes) exploring the world, thwarting (or occasionally enacting) plots that represent an existential threat to the planet, and (perhaps more intriguing) recovering artifacts & magics ...
4 Weird And Wonderful Homebrew Campaigns
It shouldn’t come as any surprise to anyone that reads my stuff that I’m a huge fan of homebrew. Except for most of the things in the Players Handbook, I homebrew until the cows come home. The adventures, the campaign, ...
Wild West – Crimes and Punishment
I’ve been working to define some more aspects of my Wild West campaign setting based on 1870s Western United States. I started to put together ideas about crimes and punishment, and pulled a lot of ideas from TSR’s Boot Hill. ...
Let’s Get Digital! ePubs in the RPG Industry
This weekend we have a quest post for Senda from the She’s a Super Geek podcast. We all know it, RPGs are a hobby that can require massive amounts of shelf space. Sure, some of the books (Fate Core, for ...
Home is Where the Heart of the Campaign Is
This week on the Campaign Trail we look at creating headquarters with your players. Most Tabletop RPG (TRPG) involve a fellowship of heroes who wander the land righting wrongs and fighting evil. These characters often have elaborate backstories about the ...
Tribal Knowledge: Player Handouts and Other Ephemera
Do one concerning ‘props’ and table topping. Like your awesome model you built out? I know some people actually dress up salon style as well – or have a personal prop – like a hat. –Perturbed by Proprieties of Personal ...
Alternate Magic: The Power of Sensory Deprivation
A friend of mine was telling me about the concept (via 4th Edition Dungeons and Dragons) of the Shadowfell; a dark reflection of the mundane regularly leaking into the prime material world. Or, alternately, even when you thought you were walking ...
5 Fantasy Series You Should Read If You Play D&D
Movies, television, and theatre are wonderful places to get ideas, concepts, and even plot-lines for great D&D campaigns. However, for true inspiration and a real feel for how adventures/characters should play out, nothing beats a good series of novels. When ...
The Hyper-weirdness of Dragonlance Villains: Lord Toede
This weekend we have a guest post by Colin McLaughlin looking at one of my favorite Dragonlance villains, Toede. When I was a teenager, I had a job working at a now defunct retail entertainment store. Like any kid into ...
Steam Lunar New Year Sale!
With the announcement of the 5e OGL/SRD and some potential changes in my work life, I’ll be taking a short hiatus from The Game Room and From the Depths. Look for announcements on new projects, PDFs, and more coming soon! ...