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Last week, I put together the stats for the demigod Hachiman from the Japanese Mythos found in the 1980 Deities & Demigods. A lot of people asked me to continue, and so I am putting together a trinity of Shinto gods; Amaterasu-ōmikami, Susanowo-no-Mikoto, & Tsukuyomi-no-Mikoto from the Japanese Mythos. These three are all siblings and children of Izanagi-no-Okami. So here is the first of the Trinity, Amaterasu. She happens to be one of the most powerful Gods in the Mythos:

A M A T E R A S U – Ō M I K A M I

sacred mirror

Amaterasu, Susanowo, & Tsukuyomi were born from Izanagi when he was purifying himself after entering Yomi, the underworld, after failing to save Izanami (His wife). Amaterasu was born when Izanagi washed out his left eye, Tsukuyomi was born from the washing of the right eye, and Susanoo from the washing of the nose.

Amaterasu became the ruler of the sun and the heavens along with her brother, Tsukuyomi, the god of the moon and ruler of the night. Originally, Amaterasu shared the sky with Tsukuyomi, her husband and brother until, out of disgust, he killed the goddess of food, Uke Mochi. This killing upset Amaterasu causing her to label Tsukuyomi an evil god and split away from him; separating night from day.

There is a long-standing rivalry between Amaterasu and her other brother, Susanoo. Susanoo is the God of sea and storms. When he was to leave Heaven by orders of Izanagi, he went to bid his sister goodbye. Amaterasu was suspicious, but when Susanoo proposed a challenge to prove his sincerity, she accepted. Each of them took an object of the other’s and from it birthed gods and goddesses. Amaterasu birthed three women from Susano’s sword while he birthed five men from her necklace. Claiming the gods were hers because they were born of her necklace, and the goddesses were his, she decided that she had won the challenge, as his item produced women.

Amaterasu Omikami

The two were content for a time, but her brother became restless and went on a rampage, destroying Amaterasu’s rice fields, hurling a flayed pony at her loom, and killing one of her attendants in a fit of rage. Amaterasu, who was in fury and grief, hid inside the Ama-no-Iwato (“heavenly rock cave”), thus effectively hiding the sun for a long period of time. Though she was persuaded to leave the cave, Susanoo was punished by being banished from Heaven. Both later amended their conflict when Susanoo gave her the Kusanagi-no-Tsurugi sword as a reconciliation gift.

According to legend, Amaterasu bequeathed to her descendant Ninigi: the mirror, Yata no Kagami; the jewel, Yasakani no Magatama; and the sword, Kusanagi-no-Tsurugi. This sacred mirror, jewel, and sword collectively became the three Imperial Regalia of Japan. The Emperors of Japan are considered to be direct descendants of Amaterasu.

A M A T E R A S U – Ō M I K A M I  (goddess of the sun)

Medium Greater goddess, lawful good

Armor Class 27 (natural armor)
Hit Points 400 (32d10+224)
Speed Infinite
STR DEX CON INT WIS CHA
30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10)
Saving Throws A +19 for all saving throws
Skills Insight +19, Perception +19, Acrobatics +19
Damage Resistances radiant; bludgeoning, piercing, and slashing from non-magical weapons
Damage Immunities fire, radiant
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 26
Languages All, telepathy 120 ft.
Challenge 30 (155,000 XP)
Divine Awareness. Amaterasu knows if she hears a lie.
Innate Spellcasting. Amaterasu’s spellcasting ability is Charisma (spell save DC 27). She can innately cast the following spells, requiring only verbal components:
At will: animal friendship, command, create food & water, detect evil and good, dispel magic, gate, geas, invisibility (self only), teleport, true seeing
3/day each: blade barrier, dispel evil and good, resurrection
l/day each: banishment, commune, control weather, dimension door
Radiate Light. She radiates a continual light like the spell.
Spell resistance.
Amaterasui has advantage on saving throws against spells and other magical effects, and is never affected by any type of illusion.

Actions

Multiattack. Amaterasu can use Open Hand attack up three times.
Open Hand Push. Melee Unarmed Attack: +17 to hit, reach 5 ft ., one target. Hit: 54 (1d100+10) bludgeoning damage.
Healing Touch (6/Day). Amaterasu-ōmikami touches another creature. The target magically regains 100 hit points and ends blindness, deafness, and any diseases affecting the target. This has no effect on constructs or undead.
Cast a Spell. Amaterasu casts a spell from her list of spells. See innate spell casting ability above.

Legendary Actions

Amaterasu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn.
Divine Polymorph. She is able to touch anything and turn it into anything else (a wisdom saving throw only applicable to divine beings, and then at a -8 to save against a DC 27). One of her favorite tactics is to change weapons or monsters attacking her into small birds.
Searing Burst. Amaterasu-ōmikami emits magical, divine energy. Each creature of his choice in a 10-foot radius must make a DC 27 Dexterity saving throw, taking 28 (8d6) fire damage plus 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
Blinding Gaze. Amaterasu targets one creature that she can see within 30 feet. If the target can see her, the target must succeed on a DC 27 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.
Astral Dynamics. At will, she magically enters the Astral Plane from the Material Plane, or vice versa. She is able to bring up to 6 target creatures with her.
Levitation. At will, she can vertically levitate one object or creature up to 20 feet. A creature that is unwilling may make a DC 27 Constitution saving throw. Does not require concentration.
Hypnosis.
Can instruct a creature with an intelligence greater than 7 but less that 19 to a course of action which seems reasonable, or plant a post-hypnotic suggestion.

I’m always up for critiques, and look forward to your comments. Thank you. -Michael


Conversion Notes

As before, I am using the following ability conversion rules for AD&D to D&D 5e:

  1. Ability score of 18 and below, then use a straight conversion e.g. 9 => 9, 18 => 18
  2. For Strength between 18/01 and 18/00; then 18/01 to 18/32 => 18, 18/33 to 18/65 => 19, and for 18/66 & 18/00 => 20
  3. For ability scores 19 and above, use these conversions:
    • 19 add 2 => 21
    • 20 add 2=> 22
    • 21 add 2=> 23
    • 22 add 3=> 25
    • 23 add 3=> 26
    • 24 add 4=> 28
    • 25 add 5=> 30

I liberally used the Dungeon Master’s Guide monster building and examples of monsters in the Monster Manual.


References

[1E] Advanced Dungeons & Dragons: Deities & Demigods: Cyclopedia of Gods and Heroes from Myth and LegendHardcover – January 1, 1980 by Rob Kuntz (Author), James M. Ward (Author), Lawrence Schick (Editor), Jeff Dee (Illustrator), Erol Otus (Illustrator), Eymoth (Illustrator), Paul Jaquays (Illustrator), David S. LaForce (Illustrator), Jeff Lanners (Illustrator), Darlene Pekul (Illustrator)

[2E] Advanced Dungeons and Dragons: Legends and Lore Hardcover – November, 1984 by James Ward (Author), Robert Kuntz (Author)

[2E] Advanced Dungeons and Dragons: Legends and Lore Hardcover – August 1, 1990 by James M. Ward (Author), Troy Denning (Author)

[3E] Dungeons & Dragons 3.0: Deities and Demigods Hardcover – February 1, 2002 by Rich Redman (Author), James Wyatt (Author), Skip Williams (Author)

[5E] Monster Manual (D&D Core Rulebook) Hardcover – September 30, 2014

Here are the current links to the Wuxia / Oriental Adventure Campaign World I am building:
http://tribality.com/category/settings/wuxia-oriental-adventures/
part 1. Samurai Build, Ninja Build & Ninja Clan Background
part 2. Food in Wuxia
part 3. Yakuza Chracter Class
part 4. Exotic Weapons
part 5. Wu Jen Character Class
part 6. Vanara Character Class
part 7. Deities & Demigods – Hachiman
part 8. Deities & Demigods – Amaterasu-ōmikami
part 9. Ninja Character Build – Level 5