Too Much of a Good Thing: Success and Magic Items

Instead of helping people get to know D&D creatures and their lore, this week we will discuss something completely different: magic items and player success. So very often, these two things go hand in hand. The players accomplish a task (saving a village, killing a monster, etc.), and not only enjoy the victory, they are compensated materially. Sometimes, the goal itself is the attainment of a magic item. The discussions in which I have participated tend to agree that groups questing for items for each other is a good way to provide story for everyone, while linking it to an item. The warlock wants a spellblade that once belonged to a fallen paladin in order to forge a stronger link with her patron and power her magic with the broken oaths. Sounds like a good, terrible quest for everyone.