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So I started making this Star Wars Jedi build with my son. He is a Dungeons & Dragons 5e rules guru, and I discussed some things I’d light to see, and ideas I had and we worked on this for a while. We wanted to make the rules work for us, so there really aren’t any new rules on the build except for lightsabers. So it is a build using the existing rules with some guidelines, and should work within any campaign setting. So we did add a new item, a lightsaber and the feat to build them. If that isn’t cool in your campaign then choose different feats or just increase your ability scores. And so here it is:

Jedi Character Build

First we had to decide on what was a Jedi and use the existing classes to define one, and then at the same time how to handle lightsabers in D&D 5e. So first we broke it down into Jedi ranks and decided on the levels: Jedi Initiate (Youngling) Level 0, Jedi Apprentice (Padawan) (Level 1), Jedi Knight (Level 9) and Jedi Master (Level 14). That gave us the starting point, but a Jedi is more than just a fighter. He has special powers and is able to use the Force. So we decided to take the Monk Class and the Ki ability, and that would help to round it all out. For the Monastic Tradition we went with Way of the Open Hand. For the lightsaber, we could just make it a special sword, or several swords. We chose to make several swords that were attained through enlightenment through the Jedi ranks by Feats at specific levels and usually have to wait afterwards (see below).

But not all Jedi Knights are the same. So once Jedi Knight is attained, then Jedi Guardian, Jedi Consular or Jedi Sentinel path is chosen, which are just options after level 7 for choosing either additional levels in Monk or Fighter classes. For Jedi Guardian the remainder of class levels are chosen in Fighter Class, for Jedi Sentinel a mix of Fighter & Monk Classes are chosen, and for Jedi Consular the rest of the gained levels then Monk is the only one chosen.

Ability Scores

I started with a standard array for the ability Scores, and then decided to move 2 points into Strength. So with a Dexterity and Wisdom focus, with middle scores in Constitution and Charisma, and average scores in Strength & Intelligence.
Str 10, Dex 15, Con 13, Int 10, Wis 13, Cha 12

Level 0 Pick Human Variant and add 1 point to Wisdom & 1 point to Constitution. Add the Light Saber Feat #1 add another point to Dexterity. You have 200 gp to pick your equipment, but you will need 150 GP to build your lightsaber.
Str 10, Dex 16, Con 14, Int 10, Wis 14, Cha 12

Level 7 Add 1 point in Dexterity (Light Saber Feat#2)
Str 10, Dex 17, Con 14, Int 10, Wis 14,

Level 11 Add 1 point in Wisdom (Light Saber Feat#3)
Str 10, Dex 18, Con 14, Int 10, Wis 14, Cha 12

Level 15Add 2 points in Dexterity
Str 10, Dex 20, Con 14, Int 10, Wis 14, Cha 12

Level 19 Add 2 points in Wisdom
Str 10, Dex 20, Con 14, Int 10, Wis 16, Cha 12

Jedi Counsular

This build below is for a Jedi Consular starting after you attain Jedi Knight status at by continuing to increase Monk Levels after Level 7, all the way to Level 20

At Level 1 choose either Dueling, or Two Weapon Fighting style. You have attained the rank of Jedi Apprentice
At Level 5, choose fighter archetype Battlemaster and your maneuvers
At Level 6 Choose Way of the Open Hand monastic tradition, you learn Open Hand Technique feature (Flurry of blows causes targets to be knocked down, pushed 15 feet & can’t take reactions)
At Level 7 pick Jedi Knight Light Saber Feat
At Level 9 Learn Wholeness of Body and gain the ability to heal yourself (gain healing 3x monk level of hitpoints)
Level 11 pick Jedi Master Light Saber Feat
At Level 14 you learn monastic tradition feature Tranquility and have attained the rank of Jedi Knight. Next level you will start following a Jedi Knight Path (Jedi Consular is this build)
At Level 20 you learn monastic tradition feature Quivering Palm.

Level Progression

Jedi Order Rank Level Class Features Martial
Arts
Ki
Points
Unarmed
Movement
Jedi Initiate 0 acolyte background, light saber feat
Jedi Apprentice 1 Fighter1 fighting style, second wind
2 Fighter1
Monk1
unarmored defense, martial arts 1d4
3 Fighter1
Monk2
ki, unarmored movement 1d4 2 + 10 ft
4 Fighter2
Monk2
action surge 1d4 2 + 10 ft
5 Fighter3
Monk2
martial archetype 1d4 2 + 10 ft
6 Fighter3
Monk3
monastic tradition, deflect missiles 1d4 3 + 10 ft
7 Fighter3
Monk4
light saber feat, slow fall 1d4 4 + 10 ft
8 Fighter3
Monk5
extra attack, stunning strike 1d6 5 + 10 ft
Jedi Knight 9 Fighter3
Monk6
ki-empowered strikes, WOH: open hand technique 1d6 6 + 15 ft
10 Fighter3
Monk7
evasion, stillness of mind 1d6 7 + 15 ft
11 Fighter3
Monk8
light saber feat 1d6 8 + 15 ft
12 Fighter3
Monk9
unarmored movement improvement 1d6 9 + 15 ft
13 Fighter3
Monk10
purity of body 1d6 10 + 20 ft
Jedi Master 14 Fighter3
Monk11
WOH: tranquility 1d8 11 + 20 ft
15 Fighter3
Monk12
ability score improvement 1d8 12 + 20 ft
16 Fighter3
Monk13
tongue of the sun and moon 1d8 13 + 20 ft
17 Fighter3
Monk14
diamond soul 1d8 14 +25 ft
18 Fighter3
Monk15
timeless body 1d8 15 +25 ft
19 Fighter3
Monk16
ability score improvement 1d8 16 +25 ft
20 Fighter3
Monk17
WOH: quivering palm. 1d10 17 +25 ft

Lightsaber Feat (Padawan)

Increase Dexterity 1 point. You can gain this feat at any level, but you will need training & instruction from a Jedi Knight or Jedi Master. Lightsabers are built with rare crystals and Jedi magic/science. And take time to craft.
They will make you wait until Level 1 (Jedi Apprentice). At level 1 gain the final knowledge and ability to build Jedi Apprentice lightsaber.

Padawan lightsaber. 1d6 force & fire damage – light, finesse, thrown, versatile (1d8), monk weapon – 150 gold in materials – 1 month to build

Lightsaber Feat (Jedi Knight)

Increase Dexterity 1 point. You can gain this feat at any level, but must find a Jedi Knight or Jedi Master to help you build the lightsaber. They will make you wait until Level 9(Jedi Knight). At level 9 gain the ability to build Jedi Knight lightsaber. Treat the lightsaber as a magical item for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Jedi Master Light Saber. 2d8 force & fire damage – light, finesse, thrown, versatile (2d10), monk weapon – 1000 gold in materials – 1 month to build

Lightsaber Feat (Jedi Master)

Increase Dexterity 1 point. You can gain this feat at any level, but a Jedi Master to help you build the lightsaber. The Jedi Master will make you wait until Level 14(Jedi Master) to finalize the instruction. At Level 14 gain the ability to build Jedi Master lightsaber.

Jedi Master Light Saber. 3d10 force & fire damage – light, finesse, thrown, versatile (3d12), monk weapon – 5000 gold in materials – 1 month to build

FNU

Thank you for reading all of this. Please if you have any comments, or changes or catch an error let me know.

Have Fun! 🙂

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@mrlong78