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Character BuildsD&D 5e

Avengers Assemble – Thor Rebuild for D&D 5e

A little over a month ago I shared some some character builds for each of the original movie Avengers. I think the set was pretty well received and Black Widow and Captain America turned out great. I did get a bunch of feedback on Iron-Man, Hulk (should be a Monk or Druid) and Thor (should be a Cleric). Well here is Thor as a level 12 Cleric. Let me know which Thor build you think would be work better for a level 12 one-shot. They both are pretty excellent as hitting things with a hammer.

Please note:

  • These builds are inspired by the heroes and focus on being playable in a combat focused, mid level one-shot campaign versus exactly recreating the heroes.
  • These are not level 20 multiclassed, min-maxed builds that try to replicate the exact powers of each hero (but those are awesome too and please share them), but they are all really good at hitting stuff.
  • I used base stats (27 point buy). I would have liked to have been able use 40 points.
  • I gave each hero some magic items and feats to make them feel more like the hero they are inspired by. More magic items equals less feats and vice versa.

Enjoy or hate… here it goes.

Thor as a Cleric

Building Thor as a Cleric – Tempest Domain really nails his thunder aspect. Plus, a tempest cleric will get the Control Weather spell at level 13 and Stormborn flight at level 17 – but I would flavor this to be Thor throwing his hammer and following behind it to fly. I was going to switch the plate armor to scale armor, but I’m sure his Asgardian stuff is close enough to plate. It is tougher to build Thor as a Cleric since you need to bump up Wisdom at the expense of his Strength and Charisma which are high in the Paladin build and I think match the character better. This Thor also has less hit points than the paladin version. Thor the cleric also get to turn and destroy undead which is not really thematically needed unless you want to run Marvel Zombies.

Cleric 12 (Tempest Domain)

Human  (Asgardian), Noble, Neutral Good

Armor Class 19 (Plate Armor +1)
Initiative:
+1
Speed:
30 ft.
Hit Points:
87 (12d8)
STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 14 (+2) 10 (+0) 16 (+3) 14 (+2)

Features & Traits:

  • Racial. Human Variant
  • Skills. History +4, Insight +7, Religion +4, Persuasion +6
  • Feats. Charger

Attacks:

  • Melee Attack: Warhammer +12, damage: 1d8+8 bludgeoning (1d10+8 bludgeoning if held with 2 hands)
  • Range Attack: Warhammer +12, damage: 1d8+8 bludgeoning (at 18 strength I am allowing Thor to throw a warhammer)

Cleric Build:

  • Channel Divinity: Turn Undead, Destroy Undead (CR2 or lower).
  • Domain. Tempest
    • Proficiency with Martial Weapons and Heavy Armor
    • Wrath of the Storm
    • Channel Divinity: Destructive Wrath
    • Thunderbolt Strike
    • Divine Strike
  • Spells. Wisdom DC 15 or +7
    • Cantrips (3)
    • Ritual Casting
    • Spellcasting Focus: Hammer
    • Spells Known: 15 including Thunderwave, Gust of Wind, Call Lightning

Magic Items:

  • Plate Armor +1. Fine Asgardian workmanship provides the wearer with magical protection.
  • Warhammer +3. Mjolnir is a powerful magic hammer that returns when thrown and can be called to the hand of the owner. It can only be picked up by those who are worthy. Thrown, Versatile (1d10).

 

Thor as a Paladin

This Avenger is a little less mighty than the Asgardian god of thunder, but Thor still possesses the enchanted hammer Mjolnir (+3). While Thor is stuck on the ground, charging around with his magic hammer makes him a devastating melee combatant, especially when adding smites to his attacks. This Thor also has more hit points than the cleric version.

Paladin 12 (Oath of Devotion)

Human  (Asgardian), Noble, Neutral Good

Armor Class 19 (Plate Armor +1)
Initiative:
+1
Speed:
30 ft.
Hit Points:
100 (12d10)
STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 15 (+2) 10 (+0) 10 (+0) 16 (+3)

Features & Traits:

  • Skills. Athletics +9, History +4, Religion +4, Persuasion +7
  • Feats. Charger

Attacks:

  • Melee Attack: Warhammer +12, damage: 1d8+9 bludgeoning (1d10+9 bludgeoning if held with 2 hands, reroll 1s and 2s)
  • Range Attack: Warhammer +12, damage: 1d8+9 bludgeoning (at 20 strength I am allowing Thor to throw a warhammer)

Paladin Build:

  • Divine Sense, Lay on Hands, Divine Smite & Improved Divine Smite, Divine Health, Extra Attack,  Aura of Protection, Aura of Courage
  • Fighting Style. Great Weapon Fighting
  • Sacred Oath. Oath of Devotion
  • Spells. Charisma DC 15 or +7
    • Spells Known: Searing Smite Shield of Faith, Thunderous Smite, Wrathful Smite, Branding Smite, Blinding Smite, Command, Divine Favor, Elemental Weapon (Lightning)

Magic Items:

  • Plate Armor +1. Fine Asgardian workmanship provides the wearer with magical protection.
  • Warhammer +3. Mjolnir is a powerful magic hammer that returns when thrown and can be called to the hand of the owner. It can only be picked up by those who are worthy. Thrown, Versatile (1d10).

 

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The Avengers and all characters mentioned in this article are the property of Marvel.