Council of Wyrms Fan Conversion
Enterprising D&D 5e fan Marsupialmancer has created a fan conversion of the Council of Wyrms setting from AD&D, Second Edition. In case you’re unfamiliar with it, the Foreword of the conversion document tells you everything you need to know:
Errata for the Monster Manual and the Dungeon Master’s Guide
Like the Player’s Handbook back in June, we now get errata for the Monster Manual and the Dungeon Master’s Guide for people who rushed out to get the books. Recent books are already fixed and have the errata in their ...
Adventure Time for D&D 5e – Part 4: Magic Items ...
Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. Last week I wrote about Alignment, Feats, ...
The Rogue Class, Part Three
Last week in the History of the Classes, the 1e Thief, Assassin, and Thief-Acrobat came under our all-seeing eyes. This week we turn to 2e, where the Assassin and the Acrobat are kits presented in the Complete Thief’s Handbook rather ...
Waking the Dead; Reanimators for 5e Alchemists
The Reanimator is an archetype for the Alchemist class and is one of eight traditions, including Metamoporhs, Poisoners, Artificers, Irezumi, Pyromancers, Herbwardens, and more. You’ll need the core class presented in the original article and this to play the reanimator. Reanimators Alchemist are ...
Updated: Star Wars Tabletop RPGs – Past & Present
I’m sure lots of our readers have played or are currently playing a Star Wars tabletop RPG. For everyone else, I thought I’d write up a primer on the excellent Star Wars RPG options that are out there. Tabletop roleplaying ...
Star Wars Jedi – D&D 5e Homebrew
Last year I put together a Rules as Written (RAW) character build that could be used for D&D 5th edition to play a Jedi. After putting it together, there were a lot of great comments and critiques, and one that ...
Adventure Time for D&D 5e – Part 3: Alignment, Feats, ...
Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. After writing about Species and Classes ...
The Rogue Class, Part Two
Last time in History of the Classes, I talked about a few iterations of OD&D thieves. Now we’re on to Advanced Dungeons & Dragons thieves, as well as their close kin – assassins and thief-acrobats. The changes to the Thief ...
Aquatic Allies: Karkinoi (aka What Makes a Race?)
There are a number of excellent blogs and podcasts about creating campaign worlds, from our own Shawn Ellsworth’s World Building series, to James Introcaso’s World Builder blog, and the Dungeon Master’s Block Creation and Inspiration episodes. Not long after joining Tribality I ...