DMG Preview – Creating a Dungeon

Table of Contents | Creating a Multiverse | Creating NPC Characters | Villainous Class Options | Traps | Downtime Activities | Magic Item Tables | Deck of Many Things | Magic Items A-Z | Figurine of Wonderous Power | Magic Rings | Eye and Hand of Vecna / Orb of Dragonkind | Poisons | Fire Arms, Explosives, and Alien Technology | Races and Subraces | Random Dungeons | Monster Lists

The Dungeon Master’s Guide (D&D Core Rulebook) will be in the hands of DMs everyone later this month or in early December. Here is what Wizard of the Coast has to say about the latest previews…
In today’s preview, we look at another of the many tools offered in the DMG—creating a dungeon.

DMG-293
DMG-293

Creating a map for your dungeon is only half the fun. Once you have the layout, you need to decide what challenges and rewards are to be found in the dungeon’s passages and chambers. Any reasonably large space should be stocked with interesting sights, sounds, objects, and creatures.

You don’t need to have every last detail of your dungeon plotted out. You can get by with nothing more than a list of monsters, a list of treasures, and a list of one or two key elements for each dungeon area. A room’s purpose can help determine its furnishings and other contents.

For each chamber on your dungeon map, establish its purpose or use the tables below to generate ideas.

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Shawn Ellsworth

Shawn is an author and co-founder of Tribality.com. He first got into tabletop RPGs through ninjas and then by playing a Kender in Dragonlance. Years later, he can be found running games in the Nentir Vale and his own Seas of Vodari campaign setting.