System Agnostic: The City of Salt in Wounds is Back – Bigger & Better!

Hey all you tribality peeps. If you regularly follow this (much neglected) column then you might know about my setting The City of Salt in Wounds that I was writing about regularly before taking a break. If you’re unfamiliar, Salt in Wounds is the economic powerhouse built around the perpetual butchery of the unkillable, regenerating tarrasque (fantasy godzilla). Well, I just wanted to let you know that I’ve launched Salt in Wounds as its own site, with custom art work (that’s still coming in) and I’ll be posting about it weekly.

Check out the Salt in Wounds Setting

I also set it up so there are distinct For Players and For GMs sections. If you are planning to run a game you can send your players a link so they can get a taste, learn some of the lore without having the deep dark secrets of the place spoiled like so much rotting monster meat. (Of course, they might peak anyway.)

Be sure to let me know what you think! And thanks for bearing with me as I got the site set up.

[Art by Jeffery Chen, commissioned specifically for Salt in Wounds]


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Action horror writer and freelance game designer J.M. Perkins pays his bills by working procurement for a biotech company and by making things up. He's got over 20 short stories, some game books, and a novel in print. His website is he writes a fantasy tabletop setting built around the perpetual butchery of the Tarrasque called The City of Salt in Wounds, and you can buy his gaming book about surviving and thriving as the class everybody expects to die horribly The Adequate Commoner.