Brief Description of 5e Classes and Subclasses (Ideal to Show to your Players), Part 4
So… We finally got the Eberron official release we long waited for. With it, several new player choices arrived. It’s time to put these articles up to date by adding in the new content. Thus, I present to you the Artificer.
After surfing the web for a while, I could not find any place in which all the classes and subclasses were briefly explained for a quick read. What I want to create is 4 articles you can give to your players as a DM to help them choose or give an idea of the character they want to play. I tried to explain the best I could in the shortest possible format. I hope it is of use to you, as I expect it to be to my players:
PS: If you want to take a look at the new races and subraces added in the Eberron: Rising from the Last War book, make sure to check out THIS ARTICLE
- ARTIFICER – YOU ARE HERE
- BARBARIAN, BARD, CLERIC and DRUID – CLICK HERE
- FIGHTER, MONK, PALADIN and RANGER – CLICK HERE
- ROGUE, SORCERER, WARLOCK and WIZARD – CLICK HERE
- BARD and PALADIN from Mythic Odysseys of Theros – CLICK HERE
- Subclasses from Tasha’s Cauldron of Everything – CLICK HERE
- Subclasses from Van Richten’s Guide to Ravenloft – CLICK HERE
- ERftLW: Eberron: Rising from the Last War
Classes and Subclasses
Channel your inner mad scientist or Tony Stark! Artificers are those who spend most of their free time creating all sorts of artifacts, weapons and more. This class shines when played by imaginative players, as it requires you to describe your spells as being “cast” or applied by tiny tools or creations. Playing this makes you the brain of the group, the problem solver, as well as the weird strategist that infuses recordings in mundane objects and creates magical ones.
Gather your test tubes and explosive liquids, it’s time to play with the equal exchange. Alchemists create all kinds of vials and elixirs with random effects meant to help your party, giving them special effects. The alchemist’s supplies are both your tools and weapons of choice.
Artillerists are often seen in videogames as the person that plants a turret on the ground and starts shooting fireweapons from behind cover. This is no different. You may use wands as your weapon of choice, but the rest remains practically the same. You may customize your turret to have robotic spider legs, throw acid, self destruct on command and look just the way you want it.
Battle Smith (ERftLW)
Battle smiths are the medics during war, users of robot companions to help their party members. They are in charge of protecting, having their steel defenders (whose form you can decide) jump in front of allies to stop attacks. When in peril, it’s the battle smith who will come to your aid while shooting or slashing your enemies to give you the much-needed heal.
Are you looking to have all these descriptions in one single place without the constant need for an internet connection? I created a product just for that! It is called Candlekeep’s Guide to Adventuring for Novices. It’s a COPPER Best Seller on the DM’s Guild!
In it, you will find them all constantly updated and organized in easy to read print-friendly format, with images to help out new players:
GET CANDLEKEEP’S GUIDE TO ADVENTURING FOR NOVICES FOR FREE BY CLICKING HERE