Brief description of Ravenloft’s Races & Subraces (Ideal to Show to your Players)
Thumbnail art by Wizards of the Coast
Disclaimer: Ok… WotC decided to change the formula and they aren’t called races and subraces anymore the content I’ll be talking about, but lineages. I am 100% in favor of this change, as it is a huge step forward towards inclusivity and diversion. Nevertheless, I will maintain the name for this series of articles as it makes it easier for readers to find them.
Van Richten’s Guide to Ravenloft is the new spooky book released by WotC, which includes a whole new setting, accompanied by subclasses and lineages. In this article, I’ll be covering the newly added lineages by giving you a brief description about what they are all about. Enjoy!
PS: If you want to check out the new subclasses added in with the Van Richten’s Guide to Ravenloft book, make sure to check out THIS ARTICLE
- RACES FROM THE PHB – CLICK HERE
- RACES FROM THE OTHER BOOKS – CLICK HERE
- RACES FROM EBERRON – CLICK HERE
- EBERRON DRAGONMARKS (SUBRACES AND VARIANT RACES), PART 1 – CLICK HERE
- EBERRON DRAGONMARKS (SUBRACES AND VARIANT RACES), PART 2 – CLICK HERE
- MYTHIC ODYSSEYS OF THEROS’ RACES – CLICK HERE
- VAN RICHTEN’S GUIDE TO RAVENLOFT’S LINEAGES – YOU ARE HERE
- VRGtR: Van Richten’s Guide to Ravenloft
Born of a creature of any lineage, and a vampire, dhampirs are usually the perfect mix between the two. There’s no need for these creatures to breathe, and they can walk without issues in daylight. These half-vampires can climb walls and wait for their prey to come close, where they can partly regenerate their vitality by using their sharp fangs.
Twisted creatures empowered by the Feywild. Hexblood wield tokens imbued with fey magic to telepathically communicate or spy on those they share it with. These energies don’t come alone, as these who are touched by this magic can both change appearance and put hexes on their foes with ease.
Death was not the end, and the reborn came back due to some unknown magic or willpower. Reborns aren’t tied to the basic needs such as breathing, sleeping or eating, and can’t be easily put to their eternal slumber, as their willpower make them more difficult to be defeated, as well as resistant to poison.
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In it, you will find them all constantly updated and organized in easy to read print-friendly format, with images to help out new players: