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D&D 5ePlayer Resources

Brief description of Races & Subraces (Ideal to Show to your Players), Part 3

Thumbnail art by Wizards of the Coast 

So… We finally got the Eberron official release we long waited for. With it, several new player choices arrived. It’s time to put these articles up to date by adding in the new content. Thus, I present to you the Eberron races and variant races.

The races and subraces I am about to list were made to be played in the Eberron campaign setting, due to how the lore works in that world. These options may not make sense in other settings and you should ask your DM if they are permitted. Take into account that it would not be very difficult to find a way for these races and subraces to exist in other places. A changeling, for example, can be a doppelganger if you are playing in the Forgotten Realms, while maintaining all the stats listed.

PS: Even though all races from the PHB are listed in the Eberron book, I will only talk about the new additions as the others only changed lore-wise.

PPS: If you want to check out the new Artificer class added in with Eberron: Rise from the Last War’s book, make sure to check out THIS ARTICLE

Let’s start with the list, shall we?

Index

  • RACES FROM THE PHB – CLICK HERE
  • RACES FROM THE OTHER BOOKS – CLICK HERE
  • RACES FROM EBERRON – YOU ARE HERE
  • EBERRON DRAGONMARKS (SUBRACES AND VARIANT RACES), PART 1 – CLICK HERE
  • EBERRON DRAGONMARKS (SUBRACES AND VARIANT RACES), PART 2 – CLICK HERE
  • MYTHIC ODYSSEYS OF THEROS’ RACES – CLICK HERE
  • Subclasses from Tasha’s Cauldron of Everything – CLICK HERE

Glossary

  • ERftLW: Eberron: Rising from the Last War

Races and Subraces


Changelings (ERftLW)

Cha+2
Another ability+1

Did you ever want to play a shapeshifter? Then this is the race for you! Changelings do have limitations, however: they can change forms as well as their voice, but their clothes and equipment remains the same. Usually, they like to create different personas for each of the people they shapeshift into.


Kalashtar (ERftLW)

Wis+2
Cha+1

Differing from humans, Kalashtar are a separate race that are connected with renegade spirits from the dream realm. Both races may look alike, but it is that connection that hugely separates them. This spiritual bond comes with some psionic abilities included as a side effect. Is the spirit in control of the body or do they both coexist?


Shifters (ERftLW)

Thought to be the perfect result from a lycanthrope and a human, shifters are the best from both worlds. They look like humans with some animal aspects, mostly inclined to the bestial side. Their primal instincts speak to their minds, but they can control them. Though mostly neutral, leaning too much into their bestial thoughts can alter their mentality.

Beasthide

Con+2
Str+1

Tied to tough-skinned beasts, such as bears or boars, beasthide shifters are known for their strength and stoicness. Their skin becomes tougher to hit and beat down, prolonging their time in combat

Longtooth

Str+2
Dex+1

Tied to beasts that hunt in packs, such as wolves, tigers or hyenas, longtooth shifters are usually more agressive towards their enemies, but friendly towards their friends, considering them at some times their own pack to protect. Longtooth get to attack with their fangs, dealing a great deal of damage.

Swiftstride

Dex+2
Cha+1

Tied principally to quick feline creatures, swiftstride shifters are predatory and cunning. They often resent society and stay aloof on their own looking for their next prey. They move at high speed and are practically uncatchable.

Wildhunt

Dex+2
Cha+1

Tied to beasts that track their prey, such as wolves or lions, wildhunt shifters are constantly alert and on the lookout, always looking for threats. Due to their intuition, they serve as excellent hunters and leaders. Wildhunts are great at tracking and using their intuition and are extremely difficult to surprise.


Warforged (ERftLW)

Con+2
Another ability+1

Warforged are machines made out of wood and metal, designed to be used in the war. They are conscious beings that can feel emotions. Designed to be used by all houses as expendable soldiers, upon war’s sudden end, they were authorized to live with the rest. But can a killing machine find a meaning to life?



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