Arcadia Issue 20 Breakdown
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So we have reached issue 20… Wow… I’m surprised I’ve been doing breakdowns for so long. Still, There’s a lot to like about each of these issues. For instance, let’s take a look at the wonderful cover! This sort of guardian of nature looks rad! It definitely should be your inspiration for your next Paladin Oath of the Ancients! Let’s see what the issue has in store for us, shall we?
The Shieldbearer subclass
- Shieldbash, lvl3. Now you can attack with your shield, as well as don and doff it for free.
- Simple and effective. Even though one may think that unlocking this at 3rd lvl forces you to play with an actual weapon the first two levels, that’s not actually the case. Hannah implicitly tells you this in a sidebox, stating that raw you can use the shield as an improvised weapon and it would deal 1d4 + Strength mod damage. That helps for the first two levels, before it gets better.
- The damage starts with 1d8, growing to 1d10 and later to 1d12 as you lvl up.
- Counterstrike, lvl3. When you or a creature within 5ft are to be hit, you can use your reaction to counterstrike the enemy, dealing one extra die of damage (that’s pretty much a critical hit!!) and granting disadvantage on the next attack they make. You can use it a PB (proficiency bonus) amount of times per long rest.
- I adore this mechanic, and it really feels like a core mechanic for the subclass. It might feel strong on text, but you should also consider that this is the core mechanic for the subclass (like critting on 19s, having combat manuevers, or having magic)
- It also does create a very cinematic image on your head… I don’t know, I just really love this mechanic.
- Shield Toss, lvl7. Your shield can now be used as a weapon with the thrown property. If you have more than one attack, it can bounce between targets, then returning to you. If you crit, the target gets stunned.
- The Captain America shield toss. Love it!
- Safeguard, lvl 10. When you use the Dodge action, you can make a free attack, and then have enemies attack with disadvantage to an ally you choose within 5ft.
- This feature reinforces the defender theme of the subclass by allowing you to protect an ally while also defending yourself and attacking
- This is the perfect feature to combo with a friend, having them launch themselves towards an enemy while you cover them.
- Improved Counterstrike, lvl10. Counterstrike deals more damage, and the disadvantage lasts until the end of their next turn.
- This feature exists so that when you lvl up counterstrike doesn’t become less effective, or useless against enemies with Multiattack.
- Aegis of the Brave, lvl15. Once per turn, you can force an enemy you hit to make a save. If they fail, you can choose one of three different effects, that work pretty similarly to manuevers. Additionally, ranged attacks have disadvantage when attacking you.
- This adds a whole another layer of versatility to the character by allowing them to do interesting and strategic manuevers
- This ability makes the character the ultimate shield master, by being very difficult to hit by ranged attacks, while launching forward and shoving enemies in your path
- Stalwart Guardian, lvl 18. When using safeguard, you can make two attacks instead of one. Additionally, cunterstrike can now stun.
- Aaaaand, this one is probably the most boring of the bunch, but it’s a great detail to make the character a superpowerful shield wielding hero.
The article includes two other things within it: non-magical and magical shields, and a new retainer. I don’t have much to say about the retainer, other than it seems like a great sidekick to give the players that perfectly captures what the subclass is about (and the art for it is DOPE). On the other hand, you have the magical shields that do the kinds of things you would expect from magical shields, my favorite being the ram shield that is made to break down doors and walls.
What I enjoyed the most, however, were the non-magical shields. There are 6 different types of shields: buckler, bladed shield, heraldic shield, lantern shield, spiked shield, tower shield. They all have some special ability to incorporate to your PC, as well as different prices. We are used to having magic items being the things that can make our characters more unique mechanic-wise, but having cheap non-magical options allows players to better personalize their characters to the playstyle they enjoy the most.
- Dragon Priest
- Dragon Slayer
I’ve got to say that after reading the first NPC Appendix (which was amazing!) this one fell a bit flat in comparison. Not that it wasn’t great, but two out of the reduced list of NPCs I found to be a bit boring. The dragon priest feels like a modified cultist, just like the dragon slayer feels like something that isn’t that different from your “veteran” stat block. Mind you, they both work great when you are trying to cover those specific things in an NPC, but when compared to what seems to be super fun to run “Hero”, or Gish, the first ones look a bit basic. The Hero might be my favorite addition, as it seems to be something similar to the Diablo 2 barbarian that jumps, shouts and attacks everything. They can even STOP A WEAPON WITH THEIR BARE HAND, HOW COOL IS THAT??
Lastly, there’s the Polymath, and the Saint; the two big complex stat blocks for high level tiers. The Polymath is something similar to a rogue character with the paranoia of a beholder. They create traps that can be activated to mess with the players in their lair. The lair actions seem incredibly fun to run, and I’ll surely steal a few. The Saint, on the other hand, is something similar to a demigod. They can kill mere mortals just by frowning a bit, or disintegrate them by shouting a holy word.
It’s becoming a bit repetitive after 20 issues, but again, this is one of those issues you can’t miss! The Shieldbearer subclass is one of my favorite so far and definitely one I will be playing some day, the NPCs, while not as strong as its first iteration, still have excellent content to collect and drop at your players when you need some NPC template for the goblin you just created. Lastly, there’s the Scribes article, which is just fenomenal. Nevertheless, considering how big of a presence The Scribes have in a setting, I believe it can be hard to insert them in an already existing one. Now, if you are planning on creating a new setting from scratch, then you should definitely consider adding them!
What are your opinions on this issue? Is there one article you preferred over the other? Do you disagree with me on one or more of my opinions? Which adventure are you planning on playing the shieldbearer on? Let me know all about those things in the comments below!
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