GM ResourcesPlanar Mysteries

Using Tokens in Your Game Part 1

What do Presto’s magic cap1, “Dollar Bill’s” sword necklace2, Linus’ blanket3, the rogue’s lucky dice, and your lucky rabbit’s foot ...
GM ResourcesPlanar Mysteries

Dealing With Difficult Topics in RPGs

(Author’s note: this article will be a bit different than the ones that I have written in the past because ...
GM ResourcesPlanar Mysteries

One Dozen Ways to Make Familiars More Memorable

Before we begin let’s define what a familiar is. According to Merriam-Webster dictionary, a familiar is: a spirit often embodied ...
GM ResourcesPlanar Mysteries

How to Run a Circus in your Game, Part 4

(Author’s note: unless someone tells me about a subject that I missed, this will be the last article of this ...
GM ResourcesPlanar Mysteries

How to run a circus in your game part 3

Last time we talked about the travel, finding locations, time needed to set up the circus, battles within the circus, ...
GM ResourcesPlanar Mysteries

How to Run a Circus in Your Game: Part 2

(Author’s note: Last time some of the commenters pointed out that they wanted to see a bit more of the ...
GM ResourcesPlanar Mysteries

How to run a Circus in Your Game

(Author’s note: One of my article readers suggested looking at Ravenloft’s Carnival, which I did, and expanded the article in ...
GM ResourcesPlanar MysteriesVideo Games

What we can learn from the MegaMan Series

Author’s note: To get the most nostalgia out of this article, go to youtube and find your favorite megaman music ...
GM ResourcesPlanar Mysteries

Using Ships as a Dungeon, Part 3

Last time we examined ship purposes, ship based plots, and ship quirks. This time we’ll look at the different parts ...
GM ResourcesPlanar Mysteries

Ways to Use Ships as a Dungeon, Part 2

Last time we talked about ways a ship can be used as a dungeon. Let’s expand the topic and talk ...