AdventuresGM ResourcesPlanar Mysteries

Ways To Use Ships As A Dungeon Part 1

Ships as dungeons is an interesting challenge because they are mobile, limited in size, and waterborne. Expanding some definitions, however, ...
AdventuresGM ResourcesPlanar Mysteries

The Storm of Time

One moment we were in a raging storm that tossed our Brigantine about as if it were a nothing but ...
GM ResourcesPlanar Mysteries

Unlocking The Mysteries of The Ways

(Author’s note, just because this article repeatedly cites locations on the earth, does not necessarily mean that these concepts aren’t ...
NewsPlanar MysteriesSurvivalist Gaming

Interesting types of pollution Part 1

Pollution is a real world occurrence that has serious consequences, both in terms of exposure to it, but in its ...
GM ResourcesPlanar Mysteries

The Cold Gate Clan

(Author’s note: I know I promised more on pollution next time, but was wanting to give the topic a break. ...
Planar Mysteries

Using Pollution in Your Game

“Pollution?” I can hear you asking “why should a real life trouble like that be an interesting hazard in a ...
Planar Mysteries

The City of Quaymire

The city of Quaymire is a coastal city in the perpetually fogbound swamp, although the name “city” is a bit ...
D&D 5ePlanar MysteriesPlayer Resources

King of Games Background

King of Games Background By: Jesse C Cohoon   The King of Games is a concept that’s in popular culture: ...
D&D 5ePlanar MysteriesPlayer Resources

Dancing Monk Background

Dancing Monk Background By: Jesse C Cohoon In this article I’m not seeking to reinvent the wheel. A basic outline ...
ClassesPlanar MysteriesSystem Agnostic

Class Concepts Part 2: The Patternist “The Weaver Witches” Part ...

Class Concepts Part 2: The Patternist “The Weaver Witches” Part 2 By: Jesse C Cohoon   Class Concepts are a ...