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The Game Room

Conversions, updates, and new material for the games he’s running in his own gameroom. The newest edition of the world’s first RPG will be covered, as well as new and old roleplaying, board, and card games.

ClassesD&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20Pathfinder RPGPlayer ResourcesSettingsThe Game Room

Monkey See, Monkey Shift: Edition-Agnostic Options for Shapechanging and Summoning

Wizards are often referred to as the Swiss Army knives of spellcasters, having access to a wide variety of high damage and utility spells useful for any occasion. But do they really? Wizards (or Magic-Users, if you prefer) are still ...
D&D 5eD&D Adventurers LeagueDark SunEberronForgotten RealmsNentir ValeRacesRavenloftThe Game Room

New Options for Githyanki and Githzerai PCs

My previous article on githanki and githzerai PCs generated a lot of conversation about the history of these races across more than 30 years of D&D, including discussions about the kind of options people would like to see converted to the ...
AdventuresAquatic / PirateBehind the ScreenD&D 5eGolarionMonsters & NPCsThe Game Room

Paizo’s “The Emerald Spire” for 5th Edition, Part 4

Late last year, Paizo Kickstarted a superdungeon called “The Emerald Spire“. Along with the characteristicly beautiful production value and stunning art, each of the 16 levels of this detailed module has its own fold-out map in the style of Paizo’s other ...
Behind the ScreenD&D 5eGM ResourcesThe Game Room

Reining in Dexterity: Initiative House Rule Option #3

Michael Long has posted two articles on interesting ways to make Initiative faster and more fluid in 5e. Those articles, plus an ongoing conversation with J.M. Perkins about Strength vs Dexterity in D&D (and roleplaying games in general), inspired the ...
AdventuresBehind the ScreenD&D 5eGolarionMonsters & NPCsThe Game Room

Paizo’s “The Emerald Spire” for 5th edition, Part 3

Late last year, Paizo Kickstarted a superdungeon called “The Emerald Spire“. Along with the characteristicly beautiful production value and stunning art, each of the 16 levels of this detailed module has its own fold-out map in the style of Paizo’s other ...
Behind the ScreenD&D 5eGM ResourcesGolarionThe Game Room

Paizo’s “The Emerald Spire” for 5th Edition, Part 2

Late last year, Paizo Kickstarted a superdungeon called “The Emerald Spire“. Along with the characteristicly beautiful production value and stunning art, each of the 16 levels of this detailed module has its own fold-out map in the style of Paizo’s other ...
AdventuresBehind the ScreenD&D 5eGolarionThe Game Room

Paizo’s “The Emerald Spire” for 5th Edition, Part 1

Late last year, Paizo Kickstarted a superdungeon called “The Emerald Spire“. Along with the characteristicly beautiful production value and stunning art, each of the 16 levels of this detailed module has its own fold-out map in the style of Paizo’s other ...
ClassesD&D 5ePlayer ResourcesThe Game Room

The Art of Magic; Irezumi for 5th edition Alchemists

The Irezumi is an archetype for the Alchemist class and is one of eight traditions, including Metamoporhs, Poisoners, Artificers, Reanimators, Herbwardens, and more. You’ll need the core class presented in the original article and this to play the irezumi. Irezumi Irezumi are the ...
ClassesD&D 5eDragonlanceEberronForgotten RealmsGolarionMonsters & NPCsNentir ValePlayer ResourcesRacesThe Game Room

Gith Player Characters for 5th edition

The githyanki and githzerai (sometimes referred to collectively as the “gith”) were created by Charles Stross for his own AD&D game and first appeared in the April/May 1979 issue of White Dwarf magazine. They gained their prominence in the D&D pantheon for ...
ClassesD&D 5ePlayer ResourcesRacesRavenloftThe Game Room

5th edition Undead Immortals: the Soulbound

Soulbounds are beings trapped between two worlds, similar to in many ways to classic revenants though the reasons behind their existence are far more varied. Unlike common revenants, soulbounds are not fully undead and rarely have a single wrong to ...