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ColumnsGM Tips & Tricks

Worldbuilding: Expanding your world and PC backgrounds

Thumbnail image by Andreas Rocha You are thinking of creating a new world for your players to adventure. As always, you might have the core ideas about what the campaign is going to be about but are missing details. That’s ...
Campaign TrailClassesD&D 5e

Mask – A Rogue Archetype (5e)

I wanted to share another experiential subclass concept I’ve been working on that encourages pulp action and swashbuckling gameplay. The following subclass let’s you play a PC who can change into a masked hero, allowing for a Zorro or comic ...
D&D 3.5eEberronHistory of the Classes

The Artificer Class, Part Two

Welcome back to the History of the Artificer. Here in the third* article, we’re finally going to see a version of the class that is called an artificer, and is 100% different from the Clockwork Mage kit and the tinker ...
AdventuresD&D 2eD&D 5eExpeditionsGM Tips & TricksGreyhawkPathfinder RPG

Greyhawk Cities – Eru Tovar

Greyhawk is the original campaign world for Gary Gygax, with stories focusing on the lands of Flanaess, the heroes and villains that inhabit it. Wolf Nomads have skilled cavalry and ambushers. Politeness is key with Wolf Nomads, who forgive but ...
Aquatic / PirateCampaign TrailD&D 5e

Cannoneer – Fighter Archetype for 5e

I have been busy with the Vodari Kickstarter and it’s been a while since I had time to post on the Campaign Trail. I wanted to share this experiential subclass concept I’ve been toying with for seafaring campaigns. The following ...
D&D 1eDragonlanceHistory of the Classes

The Artificer Class, Part Zero

Thanks to the urging of my readers, particularly Episteme and Dave(s) 4 Goombella, I have to go earlier for the invention of the artificer. I’m looking to Official Advanced Dungeons & Dragons Dragonlance Adventures this time, with the tinkers, found ...
D&D 2eD&D 5eExpeditionsGreyhawk

Cult of Iggwilv- I Want It All – Plot Two

Suggested Locations : Bramblewood (north west) or Gamboge Forest (north east). Activities : Trade with/befriend local Arcane casters. Trade with/befriend local Merchant house notables. (strange planar goods arrived in town) Remove Merchants and Arcane casters when useful. (one missing already) ...
ColumnsGM Tips & TricksNews

Worldbuilding: Let’s start with a statue

Thumbnail art by Cedric Cunanan The other day I noticed a pattern I used for worldbuilding that I really liked. I tried it out a few more times and ended up liking the results. That’s why I wanted to show ...
D&D 2eD&D 5eExpeditionsGreyhawkNews

Cult of Iggwilv – Don’t Stop Me Now – Plot ...

Today we look at an adventure with mischievous wizards following in the footsteps of their Witch Queen Patron, the cunning Iggwilv! Suggested Locations : Highfolk in the North West, Midmeadow in the North East. Activities : Monitor the Thieves guild ...
ColumnsD&D 5eGM Tips & Tricks

Let’s build a Mummy Lord’s Lair + Advice on how ...

Thumbnail art by Arnaud Valette After being asked to do a Mummy Lord lair in the same way I did with the Aboleth by Christopher McFarland I immediately went look for different things I could do with that monster. The ...