Death and Ressurection
Having someone come back from Death can be an important event in the characters story. But the event should not end with the casting of the spell, because glossing over this event cheapens the threat of death and misses a ...
The Fighter Class, Part Ten
We’ve covered the last of the big developments for the fighter within 3.5e, so what could be more natural than looking to Pathfinder next? It is a pure – and extensive – upgrade on the 3.5 fighter, in terms of ...
Playing in a Prepper & Survivalist Campaign P2
What happens in the case of the collapse of society? Such things have happened in the past and are sure to happen again. Last time we compared and contrasted preppers and survivalists, talked about societal collapse, preparations made, skills the ...
World Building – Part 8: Providing New Player Options
I wanted to look at some options you can provide your players to really make your homebrew world feel like a someplace new. If you look at the most interesting campaign settings, they usually have some hook that makes them ...
Seven Magical Ranged Weapons That Aren’t Bows
If you are like me, you love ranged weapons - but are tired of bows. If so, check out these seven magical ranged weapons for D&D 5e that aren't bows.
Eight Questions with Dan Dillon
I mention Dan Dillon reasonably often in my column, but if you haven’t already heard of him, he’s a game designer who has written for a ton of different companies, including Wizards of the Coast in the upcoming Waterdeep: Dungeon of ...
Using Art in your Games, P3
Last time we talked about some art vocabulary that you can use in your games. Because this author isn’t going to turn this series of articles into a dictionary of art terminology, this article will be picking up with how ...
Misread Magic #2 – Arcane Gait, Bear, and Feather Flail
The second entry in Misread Magic terribly misreads arcane gate, fear, and feather fall. What sorts of things happen when you do so? Magic, that's what.
Unearthed Arcana: Giant Soul Sorcerer Breakdown
For June’s Unearthed Arcana, we have a rework of a concept Mearls drafted in Happy Fun Hour, though the mechanics are entirely changed. On that note, I still love that Mike shows his process, and how radically things change through ...
Hexographer – Mapping by Hex, Old School
Today we look at a mapping program called Hexographer designed for quick use for any roleplaying game. Blurb – ‘Hexographer was built from the ground up to let you make maps in a few specific styles quickly. By eliminating a ...