Columns

Conjure BeyondNews

Death and Ressurection

Having someone come back from Death can be an important event in the characters story. But the event should not end with the casting of the spell, because glossing over this event cheapens the threat of death and misses a ...
History of the ClassesPathfinder RPG

The Fighter Class, Part Ten

We’ve covered the last of the big developments for the fighter within 3.5e, so what could be more natural than looking to Pathfinder next? It is a pure – and extensive – upgrade on the 3.5 fighter, in terms of ...
AdventuresGM ResourcesPlanar Mysteries

Playing in a Prepper & Survivalist Campaign P2

What happens in the case of the collapse of society? Such things have happened in the past and are sure to happen again. Last time we compared and contrasted preppers and survivalists, talked about societal collapse, preparations made, skills the ...
Aquatic / PirateCampaign TrailGM ResourcesSeas of Vodari

World Building – Part 8: Providing New Player Options

I wanted to look at some options you can provide your players to really make your homebrew world feel like a someplace new. If you look at the most interesting campaign settings, they usually have some hook that makes them ...
Performance Check

Seven Magical Ranged Weapons That Aren’t Bows

If you are like me, you love ranged weapons - but are tired of bows. If so, check out these seven magical ranged weapons for D&D 5e that aren't bows.
InterviewsTribal Knowledge

Eight Questions with Dan Dillon

I mention Dan Dillon reasonably often in my column, but if you haven’t already heard of him, he’s a game designer who has written for a ton of different companies, including Wizards of the Coast in the upcoming Waterdeep: Dungeon of ...
Planar Mysteries

Using Art in your Games, P3

Last time we talked about some art vocabulary that you can use in your games. Because this author isn’t going to turn this series of articles into a dictionary of art terminology, this article will be picking up with how ...
Performance Check

Misread Magic #2 – Arcane Gait, Bear, and Feather Flail

The second entry in Misread Magic terribly misreads arcane gate, fear, and feather fall. What sorts of things happen when you do so? Magic, that's what.
D&D 5ePlayer ResourcesUnearthed Arcana

Unearthed Arcana: Giant Soul Sorcerer Breakdown

For June’s Unearthed Arcana, we have a rework of a concept Mearls drafted in Happy Fun Hour, though the mechanics are entirely changed. On that note, I still love that Mike shows his process, and how radically things change through ...
Conjure Beyond

Hexographer – Mapping by Hex, Old School

Today we look at a mapping program called Hexographer designed for quick use for any roleplaying game. Blurb – ‘Hexographer was built from the ground up to let you make maps in a few specific styles quickly. By eliminating a ...