RPGs

ColumnsD&D 3.5eHistory of the Classes

The Rogue Class, Part Four

At last we come to the watershed moment of the Thief’s Rogue’s development, and I don’t just mean the name change. Up to this point, thieves have a role in combat, but that role is “mostly try to stay away, ...
D&D 5eNewsUnearthed Arcana

D&D December Survey

This month’s survey from D&D focuses on the Unearthed Arcana playtest materials released in October 2015 (PRESTIGE CLASSES AND RUNE MAGIC) and November 2015 (LIGHT, DARK, UNDERDARK!). No results were released for previous surveys this month.
Aquatic / PirateD&D 5eFeywild/ShadowfellFrom the DepthsRacesThe Game Room

Faerie Tales: Naiads, Pixies, and Sprites for 5e

A dear friend of mine asked me to run a 5e adventure for his kids over the holiday. It will be their first official D&D game, though since their dad is a video game designer they are more than familiar with ...
Council of WyrmsD&D 5eSettings

Council of Wyrms Fan Conversion

Enterprising D&D 5e fan Marsupialmancer has created a fan conversion of the Council of Wyrms setting from AD&D, Second Edition. In case you’re unfamiliar with it, the Foreword of the conversion document tells you everything you need to know:
D&D 5eGM ResourcesMonsters & NPCs

Errata for the Monster Manual and the Dungeon Master’s Guide

Like the Player’s Handbook back in June, we now get errata for the Monster Manual and the Dungeon Master’s Guide for people who rushed out to get the books. Recent books are already fixed and have the errata in their ...
Adventure Time (Land of Ooo)Campaign TrailD&D 5eRaces

Adventure Time for D&D 5e – Part 4: Magic Items ...

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. Last week I wrote about Alignment, Feats, ...
ColumnsD&D 2eHistory of the Classes

The Rogue Class, Part Three

Last week in the History of the Classes, the 1e Thief, Assassin, and Thief-Acrobat came under our all-seeing eyes. This week we turn to 2e, where the Assassin and the Acrobat are kits presented in the Complete Thief’s Handbook rather ...
ClassesD&D 5eThe Game Room

Waking the Dead; Reanimators for 5e Alchemists

The Reanimator is an archetype for the Alchemist class and is one of eight traditions, including Metamoporhs, Poisoners, Artificers, Irezumi, Pyromancers, Herbwardens, and more. You’ll need the core class presented in the original article and this to play the reanimator. Reanimators Alchemist are ...
Campaign TrailStar Wars

Updated: Star Wars Tabletop RPGs – Past & Present

I’m sure lots of our readers have played or are currently playing a Star Wars tabletop RPG. For everyone else, I thought I’d write up a primer on the excellent Star Wars RPG options that are out there. Tabletop roleplaying ...
D&D 5eStar WarsThoughts & Things

Star Wars Jedi – D&D 5e Homebrew

Last year I put together a Rules as Written (RAW) character build that could be used for D&D 5th edition to play a Jedi. After putting it together, there were a lot of great comments and critiques, and one that ...