The Schemes of the Archfey, Part Two

Last time in my series of articles on the fey, I presented story hooks for the first five Archfey. Now I’m going back to that topic, with story hooks and interactions for the Green Man, the Night Collector, the Sea Hag, and the Thornweaver. Though three of the four are Unseelie, I’m still avoiding things like “go beat this Archfey to death,” because I figure that anything that obvious, you can handle on your own.

Get to Know the Giants

Much like a robotic assassin from the future, I’m back…and I’ve brought giants with me. No, I’m not training them to the zone entrance where an AFK ogre is blocking the entrance. In a previous article about the kenku, some comments suggested creatures I should cover in the future. One of those suggestions was giants, as topical a choice as any, due to the recent release of Storm King’s Thunder. Full disclosure, I have not read through the supplement, so it’s possible there is some other stuff going on in there to which I am not privy. I do, however, have a lot of historical information and the basic 5e information, so onward we trudge. To trudge: the slow, weary, depressing yet determined walk of a man who has nothing left in life except the impulse to simply soldier on.

Domain Rulership, Part Ten

Last time in this series, I examined the Adventurer Conqueror King System. Alexander Macris came along in the comments section and offered me previews of five articles that will appear in the AXIOMS fanzine, expanding some particular elements of ACKS’s handling for non-feudal governance and the like. I’m starting this article with some commentary on those, and I’ll continue into discussing An Echo, Resounding by Kevin Crawford. The huge amount of content I’m covering is also the reason this is going up almost twelve hours late.

(image above from the popular HBO series, Lucius Vorenus and Titus Pullo Kill Everyone)

Unearthed Arcana Breakdown: The Ranger, Revised

In today’s Unearthed Arcana article, Mearls returns to one of the most hotly discussed topics of 5e design: the ranger. This isn’t UA’s first take on an alternate ranger, either – and the blogging/third-party-publishing community has followed suit. That previous article lays out a lot of what WotC sees as The Issues, but the solution they presented was not particularly celebrated in the conversations I saw about it. To be fair, though, the core of the problem is that there’s probably less consensus on the ranger’s identity as a class than any other class in the game. In this article, I’m picking apart what I see in the document.

Unearthed Arcana – Ranger Revised

The new and improved Ranger is here from Wizard of the Coast’s Mike Mearls! After a few cracks at the ranger, we get an 8 page PDF that renames its archetypes to conclaves and they hope will have everyone loving the class again. We also see the re-introduction of the Deep Stalker Conclave who is most at home in the Underdark and was last seen in Unearthed
Arcana: Light, Dark, Underdark!. They basically fixed the base class, left the Hunter alone and fixed the Beast Master.

(War) Craft Until You Hate Yourself

A quick word: this post is about the crafting system of the recent World of Warcraft (hereafter to be called WoW) expansion entitled Legion. I will be discussing the system in depth I am not attempting to spoil things, but I don’t want to short change the discussion. Take this as what NOT to do if you are implementing a crafting system in a tabletop game. There are a lot of good ideas here, but there are some issues, as well. Remember that no matter what, world consistency is important. What’s good for the PCs is good for the NPCs. That definitely matters. 

Tribality Publishing – Genies

SECRETS IN THE SANDS

Tribality Publishing has recently released a new publication on DriveThruRPG. This is the eighth product we’ve released: Genies, written by Colin McLaughlin. GENIES offers new options for genies and those that seek to serve or master them. Inside you will find what you need to challenge players with genies, and reward them for their victories or service.

Free Download of A Great Upheaval (Storm King’s Thunder)

Like Curse of Strahd’s Appendix B: Death House before it, Wizards of the Coast has provided A Great Upheaval (Chapter 1 of Storm King’s Thunder) for free on the Dungeon Masters Guild. Like Death House (which advanced PCs to level 3), Chapter 1 is an optional part of the adventure aimed at advancing players to the level 5, the starting level of the main adventure.