Death Is Not The End

This week I’m taking a break from the Campaign Trail, but the good news is that guest author Rabbit Stoddard is taking my place (and I think she did a great job). Rabbit provides a ton of ideas to avoid having the death of your party be the end of your campaign.

Back in the early days of the internet, there used to be these websites for collaborative writing. It was basically a text box, where you typed in the next piece of the story based on what was already displayed on the page. Aside from not having update detection, formatting, or anything like that, these long, rambling tales most often devolved into porn and dickery. Eventually, there would always be some joker who would add something like, “…And then the whole universe exploded! (write your way out of that, lol.)”

Domain Rulership, Part Six

Two weeks ago, I talked about the Stronghold Builder’s Guidebook, the “main” 3.x-based book for stronghold construction and domains. I also mentioned a third-party product, A Magical Medieval Society: Western Europe, by Expeditious Retreat Press. In the comments, alert reader Charles Geringer brought up Power of Faerûn. Because irony is the only cosmic balance to entropy, I have a copy of that very incunabulum on the shelf behind me. This is me, in my customary writing chair, looking as dashing as ever.

Adventure Creation Lessons from Technoir

One of the best tabletop games I have ever played is Technoir, by Jeremy Keller. Technoir is a small tabletop RPG released back in 2011-2012 (Kickstarter and actual release, respectively) centered around games of, surprises, the tech noir genre. What exactly is the genre of tech noir? It’s a combination of science fiction and film noir. The most classic example is Bladerunner, but other examples include 12 Monkeys, Brazil, The City of Lost Children, and Dark City. The term was actually coined by James Cameron, who used it as the name of a nightclub in The Terminator. Is Terminator a tech noir film? You definitely see some of it in the first one, for sure. Anyway, it’s sometimes conflated with cyberpunk, though it’s not quite the same thing.

Interview from the Shed – Adventures from the Shed Podcast

At Tribality, we’ve been interviewing some of the people who are behind all the awesome stuff that is being created for tabletop gamers – such as podcasts. I started listening to the Adventures From the Shed podcast last year. I am really excited to bring you an interview with Joe and the rest of the crew from “the Shed”. I was lucky enough to ask Joe and the rest of the cast a ton of questions. I hope you enjoy this interview and please check out their podcast if you like D&D, Dungeon World and rich storytelling.

Pathfinder Campaign Setting: Inner Sea Intrigue Preview

Paizo released Ultimate Intrigue back in April for the Pathfinder RPG. The book gave players the chance to play a caped crusader with the new vigilante class and provided rules & support for GMs to run “daring heists, extended pursuits, and tense searches“. This month we see support for more intrigue style play with the release of Inner Sea Intrigue, for the Pathfinder Campaign Setting. This book provides Golarion specific intrigue support to go along with Ultimate Intrigue.

Update: The book is in stores and the PDF is available May 25th, 2016

Swashbuckling Enemies and Allies from the Three Musketeers

It’s not surprising The Three Musketeers has been filmed so often. Alexandre Dumas’ novel has action, intrigue, romance, comedy, tragedy and colorful characters right out of history. Last week I built 5 swashbuckling inspired PCs. This week on the Campaign Trail, I thought I would provide some ideas for NPCs villains and allies for your next swashbuckling adventure.

Treasures of the Fey Market

If you’ve been following my series on the fey, you already know that I love goblin markets and their curios. In this article, I’m offering a combination of new magic items and reskinned magic items from the DMG, tweaked to suit a fey merchant or a Ye Olde Curiositie Shoppe. I make no secret of my love for curiosity shops in games, such as Arkham Horror. In the Dust to Dust LARP, there’s an in-game location called Daynor’s Curiosity Shop that is intermittently open, and (other than the translation to tabletop use), any of these items might be found there, if you’re lucky.

Dr. Primeval Awareness or: How I Learned to Stop Worrying and Love the Fey

Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.”

-Description for Primeval Awareness, 3rd Level Ranger Class Feature

Dungeon & Dragons 5th Edition Player’s Handbook, page 92.