Hyrulean Adventure Homebrew

This is a Hyrulean Adventure for 4 players and 1 GM per session that I’m going to start running on Roll20. We’re using homebrew rules of D&D 4e (heavy on homebrew). Gameplay style is inspired by the The Legend of Zelda Four Swords Adventures, but borrows from all of the Zelda-verse. Find out more here: https://app.roll20.net/lfg/listing/13433/the-legend-of-zelda-four-swords-adventures

ABOUT THE GAME

  • video game like delve where Link is split into 4 players (Red, Green, Blue, Purple)
  • each player will have a sword and their own unique power-up (eg fire, arrow, bomb, boomerang, etc)
  • players cooperate to solve obstacles/puzzles and defeat enemies
  • players race to get rupees when random rupees (zelda equivalent of gems) appear on the board
  • game focus is on quick battles and getting loot VS. exploration and role play
  • each session is designed to be 2-3 hours long
  • sessions can be standalone, league based OR part of a campaign to save Hyrule
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Shawn Ellsworth

Shawn is an author and co-founder of Tribality.com. He first got into tabletop RPGs through ninjas and then by playing a Kender in Dragonlance. Years later, he can be found running games in the Nentir Vale and his own Seas of Vodari campaign setting.