Craft of the Game: Creating a Minimum Viable Product, P2
Tabletop gaming is filled with excellent ideas, but what happens when you have an idea that you want to share with others? The first step in doing so is creating a “minimum viable product.” At its core, a minimum viable ...
The Artificer Class, Part Six
Today I’m finishing my exploration of Rich Howard’s Alchemist class, with the Irezumi, Metamorph, Poisoner, Pyromancer, and Re-Animator subclasses. Have I mentioned that Rich created an impressive array of subclasses? The best part, though, is how none of them tread ...
Avernus’ Monster Trucks battles
There are many great vehicles and activities to do in Avernus. However, with all these Twisted Metal like Infernal War machines, it seems weird to me that there isn’t some combat arena for entertainment purposes. People in hell are used ...
Developing a Language for Your Game
(Author’s note: The idea for this article came about when I was talking with some people on a social media site. I hope you enjoy it!) Tabletop RPGs are filled with races and many times their languages fall into one ...
Creating a magic system for your game P1
A roleplaying magic system can be a pretty cut and dry thing: a spell list, damage, area of effect and so on, but if done correctly it can do so much more. Properly done, a magic system can be used ...
Baldur’s Gate: Descent into Avernus Review
I’ve received a review copy of Descent into Avernus, with the ridiculously gorgeous limited cover. Let’s see if I can complete a review in a single article! Descent is 256 pages – shorter than Dungeon of the Mad Mage, longer ...
The Single Race Campaign P1
When a DM starts a new game with a single race available, you might think that that severely limits your choices. But does it truly? In some senses, yes it’s true. Yet in others, this is not necessarily so. A ...
Social Combat (5e)
The following are some optional rules I have been working on for goal based social battles for Fifth Edition. I wanted something that would not take much work to learn, so I followed the framework of regular combat. Let me ...
Additional Human Variants
For… almost as long as I’ve been writing Harbinger of Doom, I’ve been talking on and off about how we talk about humans and, as a result, non-humans in fantasy roleplaying, especially D&D. That linked post is very dated at ...
Craft of the game: Creating a Minimum Viable Product
Tabletop gaming is filled with excellent ideas, but what happens when you have an idea that you want to share with others? The first step in doing so is creating a “minimum viable product.” At its core, a minimum viable ...