D&D Monster Manual has Awesome Disclaimer

From the front of the D&D 5th Edition Monster Manual:

Disclaimer: Any similarities between monsters depicted in this book and monsters that actually exist are purely coincidental. That goes double for mind flayers, which absolutely, utterly, and completely do not exist, nor do they secretly run the D&D team. Do we really need a disclaimer to tell you that? You shouldn’t use your brain to consider such irrational thoughts. They only make the mind cluttered, confused, and unpleasantly chewy. A good brain is nice, tender, and rarely used. Go ahead, put down this book and watch some reality TV or internet cat videos. They’re really funny these days. You won’t regret it. We say this only because we love you and your juicy, succulent gamer brain.

An excellent book, starting right from the fine print page.

Adventures in the Nentir Vale

The Nentir Vale is the default “Points of Light” setting for Dungeons & Dragons 4th edition. This setting is composed of isolated pockets of civilization surrounded by dark areas of untamed wild. The small communities and even largest cities’ inhabitants are mostly cut off from the world outside their walls. Travel between cities and villages is dangerous, and most people are ignorant about the rest of the world aside from rumor. Bandits, vicious humanoids, and monsters of all kinds inhabit the darkness between settled areas, and those who wish to venture out do so at their own risk.

Dungeon Master’s Guide Delayed Until December 9th!

The D&D 5th Edition Dungeon Master’s Guide has been delayed by three weeks from November 18th until December 9th. Wizards of the Coast’s Mike Mearls says “The new release date for the Dungeon Master’s Guide is December 9th. For those stores that take part in our early release program, the book goes on sale November 28th.” The delay is due to “an entire additional cycle of design and editing to ensure that the books were as close to perfect as humanly possible“.

I’m happy to wait 10 days to receive my pre-release copy if it means a better product. Keep up the high quality work Wizards of the Coast.

WotC has posted a piece of art from the book featuring Modrons.


Seas of Vodari Campaign Setting

Here is a rough draft of the premise for this D&D 5th edition campaign setting…

In an adventure set in in Vodari you might encounter:

  • Swashbuckling pirates swinging on ropes to board a ship
  • Dashing rogues leaping from balconies to horses waiting below
  • Ghouls lurking in abandoned ships waiting to devour treasure hunters
  • Elves defending their tree-lined shores from raiding barbarians
  • Bold adventurers traveling to a lost jungle temple in a gnomish airship
  • Shipwrecked sailors escaping from primitive cannibals
  • Charming bards weaving their way through palace politics and intrigue


Vodari is a world where chains of islands ring a large, never ending storm. Long ago, Vodari was an entire continent that was nearly annihilated in a war of the gods. The Godwar created such destruction that all but the outer edge of the continent sank to the bottom of the sea. The devastation left only a scattered few to fight to survive in a changed world.

Adventure Time 4e Homebrew Rules, etc.

In March 2014 I was lucky enough to unite a group of strangers on Roll20 to play a fantastic homebrew mod of D&D 4e based on the Cartoon Network show Adventure Time. The homebrew was created by Bloodghost. You can learn more about it at Bloodghost’s site:


Adaptation of the Dungeon and Dragons 4th Edition, set in the awesome Adventure Time universe. Roles include Doctor, Scientist, Minstrel, Warrior, Thief and Wizard and 16 races include Candy, Bear, Ice, Cloud, Hot Dog, Flame, Lumpy Space, Breakfast, Crystal and more.


In the questionably distant future there exists the Land of Ooo, and it is a place of wonder and mystery populated by goblins, wizards, ogres, candy people, and countless other weird and amazing creatures. It is a world renewed after an unknown cataclysm, a world of magic and heraldry built upon the mysterious ruins of our present. This is the land in which Adventure Time takes place.

Watching Adventure Time isn’t required to play this game, although it will explain some of the lore and will allow player and dungeon master alike to interweave fun and exciting tidbits from the show into their games.