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Role Initiative

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How Much Magic Is Too Much?

One issue that I hear about often in D&D is the debate on magic. Specifically, how much magic is too much? Well I find that this is the wrong question to be asking. A more accurate question is this: How ...
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5 Bad DM Habits

All DMs make mistakes and pick up bad habits from time-to-time. It’s natural and mostly unavoidable when dealing with live PCs and complex game mechanics. The trick is to admit when you’re wrong, fix the damage, learn from the experience, ...
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6 Game Inspiring Fantasy/Sci-Fi Series

What fantasy or science fiction series first got you hooked onto the genre? Which author or combination of writers are your favorite or at least have a special place on your bookshelf? When you play or run roleplaying games, how ...
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Role Initiative Podcast #3 – Interview with WotC’s Chris Tulach

In episode #3 of Role Initiative, Tribality author A.A. Amirault interviews Chris Tulach, Program Manager for Organized Play with Wizards of the Coast. Topics include his gaming background, D&D Adventurers League, Tyranny of Dragons, Elemental Evil, and the performance of ...
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3 Contentious Roleplaying Extras

Sometimes DMs like to add a little something extra to their games. Sometimes these extras are fun and add significantly to the playing experience. Other times they can seem a bit too much and aren’t well received. Not to mention ...
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The Evil Campaign Quick Guide

So here’s the scenario:  your group has decided to delve into the dark side and try out a campaign where they will be playing “evil” characters. Maybe you’ve never done this before, or maybe you’ve tried in the past with ...
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5 Avoidable Roleplaying Cliches

Players and Dungeon Masters alike have all experienced a roleplaying cliché at one point or another. The villain cackles wildly before, during, or after a monologue; a village or town is attacked by monsters for no reason other than it ...
Role Initiative

4 Simple Steps to Creating a Campaign

“How do I create my own campaign?” is a question that gets asked a lot by both players and new DMs alike. Unfortunately, the answer is as varied as their creators. Some DMs like to start with a story, others ...
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5 Fun Gimmicks for D&D

Just like a long-term relationship, sometimes D&D needs a little spice to shake things up. Traditional ways of doing this may include: switching out the DM for a new one, trying an original home-brew adventure or story line, starting the ...
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The DM’s Screen – Benefit or Burden?

In recent days, the DM’s Screen for D&D 5th Edition has been released and this has brought up some interesting discussions around my tables. Over my D&D career, I’ve played with dozens of Dungeon Masters of both sexes. Some were ...