Seven New Magic Items
I hope y’all like it when I post collections of largely unconnected magic items, because that’s what I’m doing today. These were originally posted in Harbinger of Doom, and appear here in an updated form.
How to create Enemy Champions on a whim
Thumbnail image from the Shadow of Mordor videogame Tarret the cleric and Spike the rogue continue their travel through the Highpeak Mountains. 3 orc hunters jump out from the bushes and initiative is rolled. Spike goes first stabbing the closest ...
Greyhawk Cities – Yecha
On the World of Oerth, many stories are told of the lands of Greyhawk, the creatures and adventurers who inhabit these stories become legend. Notes about the region : Tiger nomads roam and ride the cold prairies of the north. ...
Let’s build an Aboleth’s lair + Advice on how to ...
Thumbnail Art by Yuchen Henry Wang Aboleths are creatures that were in many ways inspired by the Cthulu Mythos from HP Lovecraft. They are awesome Great Old Ones that predate gods themselves. However, they are highly situational enemies as most ...
A Matter of Scale
Scale is an important consideration when designing your campaigns, but it’s one overlooked too often because most GMs figure that scope is something that’ll be expanded upon throughout the campaign. Consider these different types of scale for your campaign. Size ...
The Artificer Class, Part One
Since UA has just done two back-to-back artificer releases and the Eberron hardcover has been announced, I think it’s a good time for a history of the artificer class. The first “true” artificer class is in the Eberron Campaign Setting ...
Greyhawk Cities – Sefmur
Greyhawk is the original campaign world for Gary Gygax, with stories centering on the lands of Flanaess, the heroes and villains that inhabit it. Today we delve into Sefmur in the nation of Tusmit, north western Greyhawk. Notes about the ...
Sea – Themed Puzzles for your adventures
Thumbnail art by Cathleen McAllister Ghosts of Saltmarsh is right behind the corner. While we wait for it, why don’t we immerse ourselves in the seas and look for some puzzles for our players to deal with? The following 3 ...
A World Without Light, P3
Thirteen Treasures of ancient time, thirteen lessons of Rul in rhyme. To find the jewels in secret places, follow where the compass faces. If returned from the shore beyond, a new day dawns for Octopon. But if they fall into ...
Unearthed Arcana: The Artificer Returns Breakdown
Welcome back, Unearthed Arcana, we’ve missed you! Now, we’ve known for a few months that UA was going to bring more artificer content when it came back, and that it might be a few months because they’re moving away from ...