Ways To Use Ships As A Dungeon Part 1
Ships as dungeons is an interesting challenge because they are mobile, limited in size, and waterborne. Expanding some definitions, however, can lead to a variety of possibilities you may not have thought of. 1. Redefine What A Ship Is A ...
The Storm of Time
One moment we were in a raging storm that tossed our Brigantine about as if it were a nothing but a twig, hanging onto whatever we could find purchase on to avoid being swept overboard. The next moment we were ...
Unlocking The Mysteries of The Ways
(Author’s note, just because this article repeatedly cites locations on the earth, does not necessarily mean that these concepts aren’t applicable to other campaign settings, or could not be a campaign setting in and of itself) The Ways are an ...
Interesting types of pollution Part 1
Pollution is a real world occurrence that has serious consequences, both in terms of exposure to it, but in its effects on the air, land, water, and even magic of the world. Last time we discussed how to use pollution ...
The Cold Gate Clan
(Author’s note: I know I promised more on pollution next time, but was wanting to give the topic a break. There will be another article on the topic at some later point, maybe even next week. In the interim, this ...
Using Pollution in Your Game
“Pollution?” I can hear you asking “why should a real life trouble like that be an interesting hazard in a RPG game?” But if a DM plays it smartly, it can turn a hum-drum thing in the background into something ...
The City of Quaymire
The city of Quaymire is a coastal city in the perpetually fogbound swamp, although the name “city” is a bit of a misnomer because the settlement itself is little more than a series of interconnected docks, a dozen some odd ...
King of Games Background
King of Games Background By: Jesse C Cohoon The King of Games is a concept that’s in popular culture: in the animes everything from the ones based around the game of “Go” (Reversi) to fighting monster games such as ...
Dancing Monk Background
Dancing Monk Background By: Jesse C Cohoon In this article I’m not seeking to reinvent the wheel. A basic outline of what it takes to create a background but can be found here. This is my own take on background ...
Class Concepts Part 2: The Patternist “The Weaver Witches” Part ...
Class Concepts Part 2: The Patternist “The Weaver Witches” Part 2 By: Jesse C Cohoon Class Concepts are a multi-part series on ideas that seem to have escaped many of the game designer’s ideologies when figuring out classes. This ...