AdventuresGM ResourcesPlanar Mysteries

What’s in the Excavation Site

Excavation is an activity that mankind has done from ages past and will continue to do for many years in ...
AdventuresGM ResourcesPlanar Mysteries

Other Considerations for Courtroom Drama

There are a wide variety of considerations when planning a courtroom drama for your game, being that it is in ...
Planar Mysteries

Considerations for having a Successful Game-Related Kickstarter Campaign

Would you like to run a successful Kickstarter campaign? Several things are important when considering whether or not to run ...
ClassesGM ResourcesPlanar Mysteries

Using Religion in your Games P4

For the most part, religions and belief systems are things we experience as a mostly passive participant in their development ...
AdventuresGM ResourcesPlanar MysteriesSettings

“Ring of Fire” Campaign Setting P1

(A/N the picture for this article is the Ring of Fire. All the red marks on the map represent volcanic ...
GM ResourcesMonsters & NPCsPlanar Mysteries

Slimes: Cooler than you might think

(note: when reading this article, the advice herein applies equally to oozes, jellies, in addition to the titular slimes, though ...
GM ResourcesPlanar MysteriesReviewsTrapsVideo Games

What Dungeon Designers can learn from “Bomb Chicken”

(Author’s note: this article is going to be somewhat different than my normal articles, being both gameplay review and interesting ...
BackgroundsClassesGM ResourcesPlanar MysteriesPlayer Resources

Roleplaying Religions Right – Part 3

For the most part, religions and belief systems are things we experience as a mostly passive participant in their development ...
AdventuresBackgroundsGM ResourcesPlanar MysteriesPlayer Resources

Ways to Make “Classic Character Introductions” more interesting

(Author’s note: Sorry I’ve not been publishing articles lately. I’ve had an eventful few months with stolen laptops, having to ...
ClassesGM ResourcesPlanar Mysteries

Roleplaying Religions Right P2

For the most part, religions and belief systems are things we experience as a mostly passive participant in their development ...