Craft of the Game: Creating a Minimum Viable Product, P2
Tabletop gaming is filled with excellent ideas, but what happens when you have an idea that you want to share ...
Developing a Language for Your Game
(Author’s note: The idea for this article came about when I was talking with some people on a social media ...
Creating a magic system for your game P1
A roleplaying magic system can be a pretty cut and dry thing: a spell list, damage, area of effect and ...
The Single Race Campaign P1
When a DM starts a new game with a single race available, you might think that that severely limits your ...
Craft of the game: Creating a Minimum Viable Product
Tabletop gaming is filled with excellent ideas, but what happens when you have an idea that you want to share ...
Review of Underhero
(Author’s note: this review is based on watching a playthrough of Underhero game; I did not play it myself. However, ...
A Matter of Scale
Scale is an important consideration when designing your campaigns, but it’s one overlooked too often because most GMs figure that ...
A World Without Light, P3
Thirteen Treasures of ancient time, thirteen lessons of Rul in rhyme. To find the jewels in secret places, follow where ...
A World Without Light P2
The darkness is alive and hungry, striking without warning and mercy when you least expect it. Its power lies in ...
A World Without Light
Imagine a world where light never was – or at least not the light that we know and enjoy on ...