6 Ways to Save Your Campaign from the Holidays

This week is Canadian Thanksgiving and my campaign is taking a week off. Halloween, U.S. Thanksgiving, Christmas and the New Year are all right around the corner too. Holidays are awesome, but they can create challenges for GMs running a scheduled campaign in the weeks at the end of the year. Today on the Campaign Trail I’m providing 6 ways to save your campaign from the holidays.

Feats Feedback & August 2016 D&D Survey

I’m busy working on my Storm King’s Thunder review, so this week’s Campaign Trail article is just going to take a quick look at D&D’s feedback from feats and their new August Survey. Chris Lindsay over at D&D shared the feedback they collected on the Unearthed Arcana feats article from back in June. He also provides all of us with a new survey to fill out for August that looks at the current Dungeon Master’s Screen and other tools used when running your game.

Make it Personal – Magic Items & Your Campaign

Let’s look at how to make those magic items we give out to players a little more personal. We’re 6 levels and 16 session into my 5th edition campaign set in the Nentir Vale. Along the way I provided my players with some magic items I personalized for them. This week on the Campaign Trail, I’ll provide strategies for giving out magic items, example magic items I created (from scratch or by simply tweaking an existing magic item) and the bit of history I write for each to bring them to life.

Pokémon and Pastoral RPG Settings

This week on the Campaign Trail I wanted to look at RPG settings that are “pastoral” or “honobono” (Japanese for feelgood/heartwarming) in nature. I thought a look at games where players enjoy exploration, conversations and other small moments versus solving big conflicts by killing bad guys would be a pleasant change of scenery. Even if you never plan to run a game like this, read on… you might find new inspiration for the quieter moments between the action.

3 Movie Plots to Steal for Your Next Fantasy Adventure

Sometimes when we are driving, showering or quietly meditating on a mountain top we are struck with a magical beam of original and inspiring ideas for our next session. For the other vast majority of the time, I find inspiration in books, comics, television, video games and movies. This week on the Campaign Trail I look at 3 movie plots to borrow steal for your next adventure. Whether your run your adventure as an obvious homage or you hide your inspiration well, these movies from a variety of genres should fit your fantasy tabletop RPG game well. 

A Collection of Traps & Hazards (D&D 5e)

The world your players are exploring should be filled with dangers other than monsters. This week on the Campaign Trail I wanted to share some traps and hazards I have used in my campaigns. The D&D 5th edition Dungeon Master Guide and the published adventures provide us with a limited number of traps and hazards, but I thought this collection might be interesting too. Some of these I have included in previous articles, but I thought collecting them in one place would be handy.

Overwatch as a Tabletop RPG Campaign Setting

In May 2016, Blizzard launched Overwatch, a game where players clash with colorful heroes on battlefields around the globe in the near future. Last time on the Campaign Trail, I looked at the Chrono Rogue, inspired by the video game Overwatch. This week, I’m returning to my campaign setting series, looking at the world of the video game Overwatch. The developers of Overwatch have provided details of the world and its characters with bios, webcomics, tweets, blog posts, animated shorts and more, but they haven’t provided all the details. All of this provides an excellent base for a setting that let’s the gamemaster and players extend with their own details.

Chrono Rogue Archetype for D&D 5e

In May 2016, Blizzard launched Overwatch, a game where players clash with colorful heroes on battlefield around the globe. I have been playing far too much Overwatch and have played pretty much all of the characters, but Tracer is one of my favorites. As the poster character of Overwatch, Tracer is “a time-jumping adventurer” who fights as a force for good. She packs twin pulse pistols, energy-based time bombs, quick banter, and “blinks” through space and rewinds her personal timeline.

We now have five official archetypes for playing a rogue: Thief, Assassin, Arcane Trickster, Mastermind and Swashbuckler. This week on the Campaign Trail, I thought that a time jumping rogue could make for an interesting player option for a traditional, urban fantasy, d20 modern or science fantasy game. While this article is more of a fun experiment, this homebrew archetype could be used to create any character who uses magic or technology to jump through time.