Pathfinder Campaign Setting: Inner Sea Intrigue Preview

Paizo released Ultimate Intrigue back in April for the Pathfinder RPG. The book gave players the chance to play a caped crusader with the new vigilante class and provided rules & support for GMs to run “daring heists, extended pursuits, and tense searches“. This month we see support for more intrigue style play with the release of Inner Sea Intrigue, for the Pathfinder Campaign Setting. This book provides Golarion specific intrigue support to go along with Ultimate Intrigue.

Update: The book is in stores and the PDF is available May 25th, 2016

Pathfinder Campaign Setting: Inner Sea Faiths Launches

In case you missed it, Paizo just released Inner Sea Faiths for the Pathfinder Campaign Setting. This softcover book is a whopping 96 pages versus the normal 64-page format we normally see for these releases. This book can be used in your Pathfinder game or you can adapt it to your own fantasy game to add in some new deities and followers. I used Besmara in my last homebrew D&D campaign for 5th edition.

Deities of Pathfinder’s Golarion for D&D 5th Edition

Last week on the Campaign Trail I looked at running Pathfinder’s Golarion as a campaign setting for D&D 5th edition. The Dungeons & Dragons 5th Edition Player’s Handbook provides listings of deities for running your game in the multiverse worlds and also provides pantheons of antiquity. This can be a big help since creating a religion for your world can be lots of work. This week I’m busy reading Out of the Abyss for my review, but I thought some info on Golarion’s gods would be a good follow-up to last week’s Golarion setting article.

Pathfinder has provided super detailed materials on the gods of Golarion and their followers. If you’re looking to visit Golarion in a D&D 5th edition game or just looking for ideas to create your own pantheon, hopefully this will help get you started.

Try Pathfinder’s Golarion for Your Next Campaign Setting

From the crumbling spires of the ancient Runelords in distant Varisia to the bustling merchant kingdoms of the Inner Sea, Golarion is the name of default world of the Pathfinder Campaign Setting and related supplements, modules, and Adventure Paths. There are some really great D&D worlds such as Krynn (Dragonlance), Greyhawk, Eberron and Toril (Forgotten Realms), and I think that Paizo’s Golarion has more than earned an unofficial spot on the list. This week on the Campaign Trail I’m providing some notes on using Golarion for the setting of an adventure or even an entire campaign. If your D&D group has been playing for years in the Realms, take a look at Golarion – it might be a perfect fit.

Meet the New Pathfinder Iconics – Occult Adventures

Paizo has been introducing each of their new iconic characters to promote the Pathfinder Roleplaying Game: Occult Adventures which is now available in hardcover and available PDF on July 29. This week they are introducing Yoon, the iconic kineticist – completing the series of 6 iconics. You can also download pregenerated characters for each.

Introducing Six New Agents for Occult Adventures! Free Download

Paizo has prepared 1st, 4th, and 7th-level pregenerated characters for use in the Pathfinder Society Organized Play campaign for Occult Adventures. The pregens are for the 6 new occult adventure classes: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist

They are available now for free download and use in your next game along with pregens for the Core Rulebook, Advanced Class Guide and Ultimate Combat.

Dungeons and Dragon Eggs

My inspiration for converting Paizo’s “Emerald Spire” came from a desire to expose a few of my gaming and non-gaming friends to the wonders of an all-day game session. I wanted to do something special though, and I decided to invite friends that 1) had never gamed before but were curious, and/or 2) friends I don’t game with more than once a year. The events were a huge success and part of that was due to an idea I stole from a brilliant website called The Geeky Hostess.

Paizo’s “The Emerald Spire” for 5th Edition, Part 5

Late last year, Paizo Kickstarted a superdungeon called “The Emerald Spire“. Along with the characteristicly beautiful production value and stunning art, each of the 16 levels of this detailed module has its own fold-out map in the style of Paizo’s other excellent flip-maps, making it a very easy crawl to run.

I recently decide to host a series of all-day “Retro 80s” Game Days for my players who never had the opportunity to come home from school on Friday afternoons and game non-stop until Sunday night, fueled on little more than Mountain Dew and Cheetos. Since I had backed the Kickstarter at a level where I received all eight double-sided maps as well as the campaign cards, I decided to convert “The Emerald Spire” to 5th edition to use as my old-school dungeon crawl.

The module’s base of operations, Fort Inevitable, requires little conversion as most of the conflicts there are political rather than physical. The dungeon’s levels are designed to equal the PC levels, meaning at 1st level the characters should be able to take on level 1, and by 8th level they should be able to handle level 8. As my players started at level 3, I needed to increase the power of each level a bit.

Below you will find some of my conversions for Level 6, “The Clockwork Maze”. You will not find detailed information on the Emerald Spire. If you aren’t running “The Emerald Spire”, you may still find these new monsters helpful for your home campaign.