Classes

BackgroundsClassesGM ResourcesPlanar Mysteries

Playing a Better Assassin

Assassins are typically viewed as these evil people who go around murdering others for hire, but this is far from what assassination needs to look like. There are a variety of motivations, quirks, methods of stealth and toolkit of the ...
ClassesPlanar Mysteries

Making the Most of Barbarian Rage, Part 4

D&D (and other such games) have taken the idea of the real life and mythology of the berserker and turned it into the barbarian class that we know and love in the game but for the most part they are ...
ClassesGM ResourcesPlanar Mysteries

Making the Most out of Barbarian Rage Part 3

In D&D (and other such games) have taken the idea of the real life and mythology of the berserker and turned it into the barbarian class that we know and love in the game but for the most part they ...
ClassesGM ResourcesPathfinder RPGPlanar Mysteries

Making the most of Barbarian Rage, P2

D&D (and other such games) have taken the idea of the real life and mythology of the berserker and turned it into the barbarian class that we know and love in the game but for the most part they are ...
ClassesGM ResourcesPlanar Mysteries

Making the most out of Barbarian Rage Part 1

D&D (and other such games) have taken the idea of the real life and mythology of the berserker and turned it into the barbarian class that we know and love in the game but for the most part they are ...
ClassesPlanar MysteriesSystem Agnostic

Class Concepts Part 2: The Patternist “The Weaver Witches” Part ...

Class Concepts Part 2: The Patternist “The Weaver Witches” Part 2 By: Jesse C Cohoon   Class Concepts are a multi-part series on ideas that seem to have escaped many of the game designer’s ideologies when figuring out classes. This ...
ClassesPlanar MysteriesSystem Agnostic

Class Concepts Part 2: The Patternist “The Weaver Witches”

Class Concepts Part 2: The Patternist “The Weaver Witches” By: Jesse C Cohoon Class Concepts are a multi-part series on ideas that seem to have escaped many of the game designer’s ideologies when figuring out classes. This series is not ...
ClassesPlanar MysteriesSystem Agnostic

Class Concepts Part 1: The Strength Based Magic Users (“The ...

Class Concepts Part 1: The Strength Based Magic Users “The Strength Mage” By: Jesse C Cohoon Class Concepts are a multi-part series on ideas that seem to have escaped many of the game designer’s ideologies when figuring out classes. This ...
Campaign TrailClassesD&D 5ed20 Modern

Overwatch’s Sombra – Stealth Hacker Roguish Archetype for D&D 5e

In the past on the Campaign Trail, I’ve taken inspiration from the video game Overwatch as a campaign setting and a source for new player options such as the chrono rogue (“a time-jumping adventurer” that “blinks” through space and rewinds ...
Classes

Unearthed Arcana: Artificer Breakdown

Mearls & co. kick the new year off with a thunderous roar in today’s new UA article. Now, one of these days I’ll cover the artificer in the History of the Classes, but the short version is that the first ...