Planar Mysteries

GM ResourcesPlanar Mysteries

The Cold Gate Clan

(Author’s note: I know I promised more on pollution next time, but was wanting to give the topic a break. There will be another article on the topic at some later point, maybe even next week. In the interim, this ...
Planar Mysteries

Using Pollution in Your Game

“Pollution?” I can hear you asking “why should a real life trouble like that be an interesting hazard in a RPG game?” But if a DM plays it smartly, it can turn a hum-drum thing in the background into something ...
Planar Mysteries

The City of Quaymire

The city of Quaymire is a coastal city in the perpetually fogbound swamp, although the name “city” is a bit of a misnomer because the settlement itself is little more than a series of interconnected docks, a dozen some odd ...
D&D 5ePlanar MysteriesPlayer Resources

King of Games Background

King of Games Background By: Jesse C Cohoon   The King of Games is a concept that’s in popular culture: in the animes everything from the ones based around the game of “Go” (Reversi) to fighting monster games such as ...
D&D 5ePlanar MysteriesPlayer Resources

Dancing Monk Background

Dancing Monk Background By: Jesse C Cohoon In this article I’m not seeking to reinvent the wheel. A basic outline of what it takes to create a background but can be found here. This is my own take on background ...
ClassesPlanar MysteriesSystem Agnostic

Class Concepts Part 2: The Patternist “The Weaver Witches” Part ...

Class Concepts Part 2: The Patternist “The Weaver Witches” Part 2 By: Jesse C Cohoon   Class Concepts are a multi-part series on ideas that seem to have escaped many of the game designer’s ideologies when figuring out classes. This ...
ClassesPlanar MysteriesSystem Agnostic

Class Concepts Part 2: The Patternist “The Weaver Witches”

Class Concepts Part 2: The Patternist “The Weaver Witches” By: Jesse C Cohoon Class Concepts are a multi-part series on ideas that seem to have escaped many of the game designer’s ideologies when figuring out classes. This series is not ...
ClassesPlanar MysteriesSystem Agnostic

Class Concepts Part 1: The Strength Based Magic Users (“The ...

Class Concepts Part 1: The Strength Based Magic Users “The Strength Mage” By: Jesse C Cohoon Class Concepts are a multi-part series on ideas that seem to have escaped many of the game designer’s ideologies when figuring out classes. This ...
Planar Mysteries

16 Dangers of the Riftlands

This week we have another guest post from Jesse Cohoon looking at the Riftlands. The Riftlands are a new type of variable terrain that you can put into your game to give an added challenge, interest and intrigue to an ...
Planar Mysteries

20 Unique Spirits For Your Game

This week on the Campaign Trail, we have a guest post from Jesse Cohoon looking at spirits from around the world for your game. Just roll a d20 to see what you get. Ghosts, demons, oni, natural and elemental forces, ...