Planar Mysteries

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Travel Methods in Your Game

Most games consist of characters walking from place to place. Perhaps they’ll be riding mounts or riding in a wagon. Or even on occasion, they’ll fly to get over gaps, teleport, phase through objects, etc. The problem with these methods ...
GM ResourcesPlanar MysteriesSpells

Creating a Magic System, P2

A roleplaying magic system can be a pretty cut and dry thing: a spell list, damage, area of effect, and so on, but if done correctly, it can do so much more. Properly done, a magic system can be used ...
GM ResourcesPlanar Mysteries

Craft of the Game: Creating a Minimum Viable Product, P2

Tabletop gaming is filled with excellent ideas, but what happens when you have an idea that you want to share with others? The first step in doing so is creating a “minimum viable product.” At its core, a minimum viable ...
GM ResourcesPlanar MysteriesRaces

Developing a Language for Your Game

(Author’s note: The idea for this article came about when I was talking with some people on a social media site. I hope you enjoy  it!) Tabletop RPGs are filled with races and many times their languages fall into one ...
GM ResourcesHomebrewsPlanar MysteriesSpells

Creating a magic system for your game P1

A roleplaying magic system can be a pretty cut and dry thing: a spell list, damage, area of effect and so on, but if done correctly it can do so much more. Properly done, a magic system can be used ...
BackgroundsGM ResourcesPlanar MysteriesRaces

The Single Race Campaign P1

When a DM starts a new game with a single race available, you might think that that severely limits your choices. But does it truly? In some senses, yes it’s true. Yet in others, this is not necessarily so. A ...
GM ResourcesPlanar MysteriesReviewsVideo Games

Craft of the game: Creating a Minimum Viable Product

Tabletop gaming is filled with excellent ideas, but what happens when you have an idea that you want to share with others? The first step in doing so is creating a “minimum viable product.” At its core, a minimum viable ...
GM ResourcesPlanar MysteriesReviewsVideo Games

Review of Underhero

(Author’s note: this review is based on watching a playthrough of Underhero game; I did not play it myself.  However, because the game is neat, I thought the game developers could use some props for their hard work, that’s why ...
Planar Mysteries

A Matter of Scale

Scale is an important consideration when designing your campaigns, but it’s one overlooked too often because most GMs figure that scope is something that’ll be expanded upon throughout the campaign. Consider these different types of scale for your campaign. Size ...
GM ResourcesPlanar Mysteries

A World Without Light, P3

Thirteen Treasures of ancient time, thirteen lessons of Rul in rhyme. To find the jewels in secret places, follow where the compass faces. If returned from the shore beyond, a new day dawns for Octopon. But if they fall into ...